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[Xedra Evolved] If you habitually murder the Fair Folk they all hate you #79269

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merged 8 commits into from
Jan 21, 2025

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@Standing-Storm Standing-Storm commented Jan 20, 2025

Summary

Mods "[Xedra Evolved] If you habitually murder the Fair Folk they all hate you"

Purpose of change

Thought about this--if you steal power from one Fair Folk type using Forbidden Alchemy, maybe the others will be wary of you but can overlook it (unless they're that type). If you steal power from more than one type, they all know you're a threat.

Describe the solution

If you use more than one level 5 Imbuement alchemy recipe, you gain a trait called Fae Enmity which makes all Fair Folk attack you on sight. It also makes Boann refuse to deal with you (if you talk to her, she'll teleport you off her island).

Move the alchemy EoCs out of the mod_interactions folder, since alchemy recipes will soon™ be findable in the world.

Describe alternatives you've considered

Testing

Drank a Homullus and Arvore imbuement, gained Fae Enmity

Talked to Boann, she refused to talk to me and teleported me away.

Checked Boann's intro dialogue based on various conditions (changeling, elemental fae, lilit/vampire, werewolf, normal human).

Additional context

I better add those other imbuements.

Also, now I have the Wild Hunt all set up. We just need some way that they could catch the scent of the avatar and track them (and a way for the avatar to evade them) to have a rare "hunted by the Fair Folk" event.

@Standing-Storm Standing-Storm marked this pull request as draft January 20, 2025 16:04
@github-actions github-actions bot requested a review from Maleclypse January 20, 2025 16:04
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies EOC: Effects On Condition Anything concerning Effects On Condition Mods: Xedra Evolved Anything to do with Xedra Evolved labels Jan 20, 2025
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jan 20, 2025
@github-actions github-actions bot added Monsters Monsters both friendly and unfriendly. Mechanics: Enchantments / Spells Enchantments and spells labels Jan 20, 2025
@github-actions github-actions bot added Spawn Creatures, items, vehicles, locations appearing on map Melee Melee weapons, tactics, techniques, reach attack labels Jan 20, 2025
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

Click to expand
  • Witchfire
  • witchwood sword
  • witchwood swords

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@Standing-Storm Standing-Storm marked this pull request as ready for review January 20, 2025 21:15
@Maleclypse Maleclypse merged commit 0230a96 into CleverRaven:master Jan 21, 2025
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@Standing-Storm Standing-Storm deleted the fae-enmity branch January 22, 2025 01:31
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Spawn Creatures, items, vehicles, locations appearing on map
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