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Summary
None
Purpose of change
Some code was using a debug limb sub body part as a null id instead of the already existing NULL_ID, me no likey
Describe the solution
Add attack_vector_id::NULL_ID()
Use sub_bodypart_str_id::NULL_ID() rather than sub_bodypart_str_id( "sub_limb_debug" ). I did consider changing the null id to sub_limb_debug or adding migration for one id to the other but as far as I can tell this should be fine.
Use bodypart_str_id::NULL_ID() when initialising and comparing bodypart_id (the int_id)
Describe alternatives you've considered
Bodyparts use externs and alot of just raw string initialising that also wants cleaning up into static consts
Testing
Game compiles
Additional context