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Mics EoC edits #79169
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Mics EoC edits #79169
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Mods: Magiclysm
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Auto-requesting reviews from non-collaborators: @bombasticSlacks @Standing-Storm
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Very neat! |
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astyled
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This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
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<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
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[Markdown]
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Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Bombastic Perks
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Sky Island
Anything about the Sky Island mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Scenarios
New Scenarios, balancing, bugs with scenarios
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Summary
None
Purpose of change
Nicer syntax
Describe the solution
If possible,
run_eocs
are replaced with if-else bitsu_lose_effect can accept arrays of effects to be removed; also
target_part
field support value ALL, which would remove effect from all limbsProfessions now can invoke EoC directly, without events and stuff; convicted asassin profession uses it now
Testing
Booted up the game, loaded few scenario, including prison assasin, EoC booted up as expected
removing effect works also