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Show variant tiles for overmap vision levels #75456

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merged 1 commit into from
Aug 4, 2024

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ehughsbaird
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Summary

None

Purpose of change

Solves one of the problems in #75454

I left the new tile category out of the random seed generation, so only the first tile of the possible variants was ever used for overmap vision level tiles.

Describe the solution

Add the new tile category to random seed generation.

Testing

@vetall812 Lent me their tileset, and I could use it to verify that it worked:
image

I left the new tile category out of the random seed generation, so only
the first tile of the possible variants was ever used for overmap vision
level tiles.
@github-actions github-actions bot added [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Aug 4, 2024
@dseguin dseguin merged commit efb2c61 into CleverRaven:master Aug 4, 2024
23 of 28 checks passed
@ehughsbaird ehughsbaird deleted the overmap_vision_variants branch August 4, 2024 23:20
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
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2 participants