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Summary
Bugfixes "safer NPC ranged weapon use"
Purpose of change
In my experience, NPC allies using guns are more dangerous than the monsters they fight. They tend to shoot the player and each other on accident, even with the "allies in line of fire" rule on.
I figured a good place to start was wont_hit_friend(), which makes three checks to see if an ally won't get hit by a shot:
There's additional problems: trajectories are inherently less accurate than dispersion angles at close range, and until #71605 is merged, trajectories won't line up with dispersion angles anyways.
Describe the solution
Corresponding to the list above:
Describe alternatives you've considered
Testing
Additional context
This makes allies with guns fire more conservatively. As intended, you may have to turn the "allies in line of fire" rule off if you're getting mauled in melee by something and you want your ally to shoot an adjacent monster.