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Fix metadata component reference.
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kring committed Feb 1, 2025
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2 changes: 1 addition & 1 deletion Documentation/unreal-engine-3d-tiles.md
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Expand Up @@ -46,7 +46,7 @@ In `prepareInLoadThread`, Cesium for Unreal receives a [Model](\ref CesiumGltf::
* Physics meshes are generated, if required.
* Mesh vertex and index data for each `MeshPrimitive` are copied into an instance of Unreal's `FStaticMeshRenderData`.
* An `FCesiumTextureResource` is created for each texture. This class is derived from Unreal's `FTextureResource` and is Unreal's low-level, render-thread representation of a texture.
* Feature IDs and metadata that are made available to a material via the [UCesiumEncodedMetadataComponent](\ref UCesiumEncodedMetadataComponent) are turned into additional textures.
* Feature IDs and metadata that are made available to a material via the [UCesiumFeaturesMetadataComponent](\ref UCesiumFeaturesMetadataComponent) are turned into additional textures.

Then, in `prepareInMainThread`, we receive the `LoadedModelResult` produced above, and create all of the `UObject` instances from it, avoiding as much as possible copying or transforming any data.

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