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Update CHANGES.md
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j9liu authored Jan 31, 2025
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##### Fixes :wrench:

- Fixed another bug in `CesiumSubLevelSwitcherComponent` that could prevent all sub-levels from loading if a single sub-level failed to load.
- Worked around a limitation in Unreal's `FMatrix` -> `FTransform` conversion that caused models using a small scale factor (such as where vertex positions are expressed in millimeters) to fail to render because their scale was treated as 0.0.
- Worked around a limitation in Unreal's `FMatrix` -> `FTransform` conversion that prevented models with a small scale factor (e.g., where vertex positions are expressed in millimeters) from rendering because their scale was treated as 0.0.
- Fixed crash when calling `SampleHeightMostDetailed` blueprint function without a valid tileset.

### v2.12.0 - 2025-01-02
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