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Add CBA_fnc_uniqueUnitItems #902

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Apr 15, 2018
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Rename, Indent, CfgFunctions
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dedmen committed Mar 19, 2018

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davidffa David Amorim
commit b5c810622b403ab50ef4acc96f7b9edabd6226b2
1 change: 1 addition & 0 deletions addons/common/CfgFunctions.hpp
Original file line number Diff line number Diff line change
@@ -65,6 +65,7 @@ class CfgFunctions {
PATHTO_FNC(removeWeapon);
PATHTO_FNC(removeMagazine);
PATHTO_FNC(removeItem);
PATHTO_FNC(unitItemsUnique);
PATHTO_FNC(weaponComponents);
PATHTO_FNC(dropWeapon);
PATHTO_FNC(dropMagazine);
9 changes: 5 additions & 4 deletions addons/common/fnc_getUniquePlayerItems.sqf
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/* ----------------------------------------------------------------------------
Function: CBA_fnc_getUniquePlayerItems
Function: CBA_fnc_unitItemsUnique

Description:
A function used to retrieve a unique list of items in the units inventory
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A function used to [R]etrieve[s] a unique list of items in the units inventory[.]

@@ -13,7 +13,7 @@ Parameters:

Example:
(begin example)
_allItems = [player, true, false] call CBA_fnc_getUniquePlayerItems
_allItems = [player, true, false] call CBA_fnc_unitItemsUnique
(end)

Returns:
@@ -23,7 +23,7 @@ Author:
Dedmen
---------------------------------------------------------------------------- */
#include "script_component.hpp"
SCRIPT(getUniquePlayerItems);
SCRIPT(unitItemsUnique);

params [["_unit", objNull, [objNull]], ["_weaponItems", true, [true]], ["_backpack", true, [true]], ["_vest", true, [true]], ["_uniform", true, [true]]];

@@ -36,7 +36,8 @@ if (_weaponItems) then {
_allItems append (primaryWeaponItems _unit);
_allItems append (secondaryWeaponItems _unit);
_allItems append (handgunItems _unit);
_allItems append [ primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit,
_allItems append [
primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit,
primaryWeaponMagazine _unit, secondaryWeaponMagazine _unit, handgunMagazine _unit
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Only one indent right.

];
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Same indent as _allItems append ....

};