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CAICAIIs committed Sep 12, 2024
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72 changes: 72 additions & 0 deletions .gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
6 changes: 6 additions & 0 deletions .vsconfig
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
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127 changes: 127 additions & 0 deletions Assets/0x300a0a0.png.meta

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127 changes: 127 additions & 0 deletions Assets/27c134c8331e79671b159dcee8f65eaf_610_610.jpg.meta

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33 changes: 33 additions & 0 deletions Assets/GAMEUI.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class GAMEUI : MonoBehaviour
{
public TMP_Text scoretext;
// Start is called before the first frame update
int score;

void Start()
{

}
// Update is called once per frame
void Update()
{

}

public void resetS()
{
score=0;
scoretext.text = score.ToString();
}

public void Addscore()
{
score++;
scoretext.text = score.ToString();
}
}
11 changes: 11 additions & 0 deletions Assets/GAMEUI.cs.meta

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8 changes: 8 additions & 0 deletions Assets/Scenes.meta

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