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[PORT] Removes vampire race, replaces them with vampire antagonist (bloodsuckers) #12092
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fixed veil power not changing identity fixed gohome power fixed sol not putting bloodsuckers to sleep fixed some malkavian clan things fixed new coffins not opening fixed the masquerade status alert not having a background fixed runtime errors fixed lunge ability slightly adjusted the persuasion rack's bloodsucker description the persuasion rack can no longer be walked over when secured securing/unsecuring a bloodsucker building plays the ratchet sfx removed the constant moodlet for bloodsuckers bloodsuckers cant use the momento mori anymore using targeted powers changes your mouse icon lunging onto a dead person removes all their chest organs
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
fixes two balloon alerts being shown when trying to vassalize a mindless mob fixes malkavians not getting a new objective when another bloodsucker breaks the masquerade fixed phobetor tears showing up as the wrong icon non-humans can no longer be vassalized (sorry animal intelligence players) renames the finaldeath proc nosferatu clan gives badback bloodsucker teams are now actually initialized malkavians can use phobetor tears if being watched by bloodsuckers or vassals cleaned up a bit of code
please do not port the code 1:1 bloodsucker code is infamously HORRIBLE and would be much better off with extensive refactors/rewrites |
fair enough |
various code cleanup and fix prs (all of which by absolucy) i rewrote the vassal conversion code
@itsmeow how are antagonist preference icons decided? I've been trying to figure this out for a few days, but haven't been able to figure it out. The code below always has the traitor icon. /datum/role_preference/antagonist/bloodsucker
name = "Bloodsucker"
description = "..."
antag_datum = /datum/antagonist/bloodsucker
preview_outfit = /datum/outfit/bloodsucker
/datum/outfit/bloodsucker
name = "Bloodsucker outfit (Preview only)"
suit = /obj/item/clothing/suit/costume/dracula I've also tried to change other antagonist preferences' preview outfits, but I couldn't even get that to work. This led me to believe that maybe they're compiled with tgui, so re-compiled it to no avail. After that I wasted my time by going down some other rabbit holes that lead no where. |
@mrmanlikesbt |
why is it bloodsucker and not vampire anyhow. Honestly ruins the vibe a bit. |
There is a vampire race and bloodsucker antagonist, I don't want to cause confusion between the two. |
Just delete vampires and rename 'em. Our vamps were always just a Halloween gimmick anyhow |
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my planned changes after the first TM
|
Not sure about greater combat abilities, i was plaing sec during test merge and we only won when going full lethals |
They have no round-end HUD icon from what I can see. |
Clans are now chosen by resting in a claimed coffin and powers are chosen via radial menu instead of the previous tgui popup. 2025-02-18.00-27-31.mp4 |
instead of using the crafting menu for vampire structures you now use the 'Vampiric Conversion' power on iron to convert it into fleshy mass which is used to make the new vampire structures. I should note however, the new coffins are still made via the crafting menu (except the meat coffin) 2025-02-20.14-20-54.mp4 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicting. |
About The Pull Request
Vampires
Vampires are team-based antagonists with roughly the same power level as changelings which constantly lose blood and have to feed off of humans to replenish it. They must create a lair and are incentivized to vassalize the crew. Alongside night vision and heat vision, they have a set of inherent traits while not using the Masquerade power.
Entering a Frenzy
When a vampire's blood dips below 25, they will enter a frenzy.
When a vampire enters a frenzy they become deaf and mute, their screen turns blood red, they lose access to all powers except Feed and Trespass, and can no longer use items. Aside from the negatives, they can instantly aggressively grab people, and if you are part of the Malkavian clan you become stun-immune as well.
The Masquerade
Vampires have two rules, don't get noticed feeding, and don't get revealed by the Archive of the Kindred. If a non-vampire or non-vassalized person sees you feeding, then you will receive a Masquerade Infraction. If you receive 3 infractions or are revealed via the Archive of the Kindred, you will have broken the masquerade and all vampires are open to kill you. Members of the Malkavian clan will gain an objective to slay you, and your vassals can be stolen by other vampires.
Sol
Sol is an event that happens every 10 minutes and lasts 1 minute. When Sol arrives, a vampire must be in either a coffin or a closet, otherwise, they burn. During Sol, vampires enter Torpor where they will heal and sleep away the rest of Sol. At the end of Sol, vampires are given a rank to spend on a new power or whatever gimmick the clan has.
Torpor
Torpor is triggered in one of two ways: a vampire dies, or Sol puts them to sleep while in a coffin.
When a vampire enters Torpor, they fall asleep and are healed (assuming the masquerade power is not active). If a vampire enters torpor because they died, they will eventually be resurrected.
Stakes
Stakes are the bane of a vampire, they can either be made in the crafting menu under the Weapons section or whittled by using a sharp object on wood. Stakes are embedded into a person's chest only while they are immobile (unconscious or stunned).
The following occurs when a vampire is staked.
The Archive of the Kindred and Curators
Curators are immune to most vampire attacks and are meant to be a sudo vampire enemy. Think of the chaplain's relationship with a cult.
The Archive of the Kindred is found in the curator's backroom and is only usable by the curator, if you attempt to use the book and not a curator, you will be burned. If you are a curator you can read the book for knowledge on each vampire clan and how they work, you can also hit somebody with the book to see if they are a vampire or not. If the targeted person is a vampire and does not have the masquerade power, their true identity will be revealed to you.
Clans
Vampires choose a clan that shapes their gameplay, by default, they are in the Caitiff clan. This clan has no specific positives or negatives.
Malkavian
Nosferatu
Tremere
Ventrue
Vassals
A vassal is a crewmember enslaved to a vampire. You can convert crewmembers into your vassals by creating a persuasion rack, dragging your "recruit" onto it and torturing them.
Vassals are de-converted by use of Mindshield (NOT HOLYWATER), favorite vassals cannot be de-converted.
Sanguine Recuperation
BLOOD DRAIN: 1.5
Use this power to heal your wounds at the cost of your stamina and blood from both you and your master.
Distress
BLOOD COST: 10
Use this power and your master will instantly be alerted to your location.
The Favorite Vassal
Favorite vassals cannot be de-converted via Mindshield and gain a power unique to each clan.
Caitiff - You gain the brawn ability
Malkavian - You now suffer hallucinations and gain the ability to use Phobetor Tears
Nosferatu - You are now disfigured and gain the ability to vent-crawl while naked
Tremere - You gain the ability to transform into a bat at will
Ventrue - Your master can spend their ranks to give you powers and turn you into a vampire
Your Crypt
Every proper vampire needs a crypt, whether it be in maintenance or the captain's bathroom, this is where you will get up to the majority of your evil deeds. A crypt may be claimed by dragging a coffin into an unclaimed room and sleeping in it. After claiming your crypt you will gain access to three new structures which you can make in the crafting menu.
The Persuasion Rack
Persuasion racks are used to convert crewmembers into your vassals. To use the rack, you must first find a "volunteer" and drag them onto the rack. After this, hit the rack with an empty hand (while not on help intent) and you will start torturing them. If the person you are torturing has any of the following 4 traits, they are unconvertable.
They are a changeling, cultist, or vampire
They are a vassal AND their master has not broken the masquerade
They are asleep
You have reached your max vassals
They are mindshielded or an antagonist and do not want vassilization. (They will be given a popup asking whether or not they want to be vassilized.)
If you have a tool in your off-hand this will decrease the amount of time it takes to torture someone, generally the sharper and more damage it deals, the better. After torturing your new friend for a total of three times they will become your completely loyal vassal.
When finished, you can unbuckle your new vassal by clicking on the rack while on help intent, or you can turn them into a special vassal by clicking the rack while not on help intent.
The Candelabrum
The candelabrum is a structure that can be turned on and off by vampires and vassals. If you view the candelabrum while it's lit you are given a mood-debuff and will experience hallucinations, you are not affected by this if you are a vampire, vassal, or curator.
The Blood Throne
The blood throne allows vampires to communicate with their vassals telepathically via the vampire speaking out loud. If a non-vampire attempts to sit on the throne they will be paralyzed for 10 seconds.
Powers
Feed
Use this power while next to a person or a mouse to begin feeding off of them and replenish your blood. The higher rank you are, the faster you will begin to feed. If you feed off of someone while aggressively grabbing them you will put them to sleep.
Masquerade
BLOOD COST: 10
BLOOD DRAIN: 0.1
Use this power to conceal your vampiric nature. Your heart will beat to life, you gain a genetic sequence, and health analyzers report you as having 100% blood.
Veil of Many Faces
BLOOD COST: 10
BLOOD DRAIN: 0.1
Use this power to randomize your identity. Your clothes and ID will not be changed and you won't be on the manifest.
Vanishing Act
BLOOD COST: 100
This power is given to all vampires that have a lair shortly before Sol arrives. When activated, you are teleported to your coffin with a short delay. If you're being watched while teleporting and your viewer isn't a vassal or vampire, you will drop all of your belongings.
Things to note
Why It's Good For The Game
bloodsucker.antag.mp4
Testing Photographs and Procedure
Screenshots&Videos
Sol
sol.mp4
Torpor
torpor.mp4
Final Death
final.death.mp4
Stakes
stake.mp4
Archives of the Kindred
kindred.mp4
Clans
Malkavian
malkavian.mp4
Nosferatu
nosferatu.mp4
Ventrue
ventrue.mp4
Vassalizing
vassalizing.mp4
Powers
Feed
feed.mp4
Masqeruade
masquerade.mp4
Veil
veil.mp4
Vanishing Act
vanishing.act.mp4
Cloak
cloak.mp4
Fortitude
fortitude.mp4
Brawn
brawn.mp4
Immortal Haste
immortal.haste.mp4
Predatory Lunge
predatory.lunge.mp4
Mesmerize
mesmerize.mp4
Trespass
trespass.mp4
Changelog
🆑 mrmanlikesbt, TheSwain, JohnFulpWillard, absolucy
add: new antagonist, vampire (bloodsuckers)
del: vampire race
imageadd: radial menu yes and no icon
tweak: you can drink from blood bags now
code: new trait helper for adding a list of traits to a mob
code: rename getorganslot proc to get_organ_slot
/:cl: