Optimises ISEVEN() , ISODD() macro #10504
Merged
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About The Pull Request
Optimises ISEVEN() , ISODD() macro
calculation is expensive than
comparisonbitwise operator. When we know first bitflag makes a value even or odd, we don't have to calculate to get 0 by divide 2.Kapu's comment
Why It's Good For The Game
optimisation
Testing Photographs and Procedure
simulation code
Note
It has the same result for decimal numbers
Changelog
🆑
code: improved ISEVEN() and ISODD() macro
/:cl: