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bastardkb/charybdis/3x5: add bstiq keymap
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0xcharly committed Apr 6, 2022
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3 changes: 3 additions & 0 deletions keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/README.md
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# Charybdis (3x5) @bstiq keymap

Inspired from Miryoku, using home-rows.
190 changes: 190 additions & 0 deletions keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/config.h
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/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

#ifdef VIA_ENABLE
/* Via/Vial configuration. */
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#ifdef VIAL_ENABLE
/** Vial-specific configuration. */

#define VIAL_KEYBOARD_UID \
{ 0x08, 0x7F, 0xDE, 0x7F, 0xFA, 0x71, 0xB7, 0x49 }
#define VIAL_UNLOCK_COMBO_ROWS \
{ 0, 4 }
#define VIAL_UNLOCK_COMBO_COLS \
{ 0, 0 }

#ifndef __arm__
/** Disable unused vial features. */

// In addition to RGB Matrix effects, VialRGB also provides direct LED control
// with a script running on your computer. Remove to reenable.
#define VIALRGB_NO_DIRECT
#endif // __arm__
#endif // VIAL_ENABLE
#endif // VIA_ENABLE

#ifndef __arm__
/* Disable unused features. */
#define NO_ACTION_ONESHOT
#endif // __arm__

/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term
*/
#ifndef TAPPING_TERM
#define TAPPING_TERM 160
#endif // TAPPING_TERM

/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold
*/
#define TAPPING_FORCE_HOLD

/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/

/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold
*/
#define PERMISSIVE_HOLD

/**
* Prevent normal rollover on alphas from accidentally triggering mods.
*
* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
*
* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#ignore-mod-tap-interrupt
*/
#define IGNORE_MOD_TAP_INTERRUPT

/** Charybdis-specific features. */

#ifdef POINTING_DEVICE_ENABLE
// Enable pointer acceleration, which increases the speed by ~2x for large
// displacement, while maintaining 1x speed for slow movements. See also:
// - `CHARYBDIS_POINTER_ACCELERATION_FACTOR`
// #define CHARYBDIS_POINTER_ACCELERATION_ENABLE

// Automatically enable the pointer layer when moving the trackball. See also:
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_TIMEOUT_MS`
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_THRESHOLD`
// #define CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_ENABLE

// Flip horizontal direction for drag-scroll.
#define CHARYBDIS_DRAGSCROLL_REVERSE_X
// #define CHARYBDIS_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE

/** RGB Matrix. */

#ifdef RGB_MATRIX_ENABLE
#ifdef __arm__
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#else
// Disable control of RGB matrix by keycodes (must use firmware implementation
// to control the feature).
#define RGB_MATRIX_DISABLE_KEYCODES
#endif

// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64

// Rainbow swirl as startup mode.
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT

// Slow swirl at startup.
#define RGB_MATRIX_STARTUP_SPD 32

// Startup values.
#define RGB_MATRIX_STARTUP_HUE 0
#define RGB_MATRIX_STARTUP_SAT 255
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_STARTUP_HSV \
RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT, RGB_MATRIX_STARTUP_VAL
#endif // RGB_MATRIX_ENABLE
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