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bastardkb/charybdis/3x5: add
bstiq
keymap
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# Charybdis (3x5) @bstiq keymap | ||
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Inspired from Miryoku, using home-rows. |
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keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/config.h
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/** | ||
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com> | ||
* Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly) | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
#pragma once | ||
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#ifdef VIA_ENABLE | ||
/* Via/Vial configuration. */ | ||
#define DYNAMIC_KEYMAP_LAYER_COUNT 8 | ||
#ifdef VIAL_ENABLE | ||
/** Vial-specific configuration. */ | ||
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#define VIAL_KEYBOARD_UID \ | ||
{ 0x08, 0x7F, 0xDE, 0x7F, 0xFA, 0x71, 0xB7, 0x49 } | ||
#define VIAL_UNLOCK_COMBO_ROWS \ | ||
{ 0, 4 } | ||
#define VIAL_UNLOCK_COMBO_COLS \ | ||
{ 0, 0 } | ||
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#ifndef __arm__ | ||
/** Disable unused vial features. */ | ||
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// In addition to RGB Matrix effects, VialRGB also provides direct LED control | ||
// with a script running on your computer. Remove to reenable. | ||
#define VIALRGB_NO_DIRECT | ||
#endif // __arm__ | ||
#endif // VIAL_ENABLE | ||
#endif // VIA_ENABLE | ||
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#ifndef __arm__ | ||
/* Disable unused features. */ | ||
#define NO_ACTION_ONESHOT | ||
#endif // __arm__ | ||
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/** | ||
* Configure the global tapping term (default: 200ms). | ||
* If you have a lot of accidental mod activations, crank up the tapping term. | ||
* | ||
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term | ||
*/ | ||
#ifndef TAPPING_TERM | ||
#define TAPPING_TERM 160 | ||
#endif // TAPPING_TERM | ||
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/** | ||
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key | ||
* twice, except for one-shot keys. | ||
* | ||
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold | ||
*/ | ||
#define TAPPING_FORCE_HOLD | ||
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/* | ||
* Tap-or-Hold decision modes. | ||
* | ||
* Note that the following flags behave differently when combined (ie. when 2 or | ||
* more are enabled). | ||
* | ||
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold | ||
* decision modes. | ||
*/ | ||
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/** | ||
* Faster tap-hold trigger. | ||
* | ||
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`: | ||
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae | ||
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`: | ||
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e | ||
* | ||
* See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold | ||
*/ | ||
#define PERMISSIVE_HOLD | ||
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/** | ||
* Prevent normal rollover on alphas from accidentally triggering mods. | ||
* | ||
* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod. | ||
* | ||
* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`: | ||
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e | ||
* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`: | ||
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae | ||
* | ||
* See docs.qmk.fm/using-qmk/software-features/tap_hold#ignore-mod-tap-interrupt | ||
*/ | ||
#define IGNORE_MOD_TAP_INTERRUPT | ||
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/** Charybdis-specific features. */ | ||
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#ifdef POINTING_DEVICE_ENABLE | ||
// Enable pointer acceleration, which increases the speed by ~2x for large | ||
// displacement, while maintaining 1x speed for slow movements. See also: | ||
// - `CHARYBDIS_POINTER_ACCELERATION_FACTOR` | ||
// #define CHARYBDIS_POINTER_ACCELERATION_ENABLE | ||
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// Automatically enable the pointer layer when moving the trackball. See also: | ||
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_TIMEOUT_MS` | ||
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_THRESHOLD` | ||
// #define CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_ENABLE | ||
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// Flip horizontal direction for drag-scroll. | ||
#define CHARYBDIS_DRAGSCROLL_REVERSE_X | ||
// #define CHARYBDIS_DRAGSCROLL_REVERSE_Y | ||
#endif // POINTING_DEVICE_ENABLE | ||
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/** RGB Matrix. */ | ||
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#ifdef RGB_MATRIX_ENABLE | ||
#ifdef __arm__ | ||
// Enable all animations on ARM boards since they have plenty of memory | ||
// available for it. | ||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS | ||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN | ||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT | ||
#define ENABLE_RGB_MATRIX_BREATHING | ||
#define ENABLE_RGB_MATRIX_BAND_SAT | ||
#define ENABLE_RGB_MATRIX_BAND_VAL | ||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT | ||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL | ||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT | ||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL | ||
#define ENABLE_RGB_MATRIX_CYCLE_ALL | ||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | ||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN | ||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | ||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN | ||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | ||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL | ||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL | ||
#define ENABLE_RGB_MATRIX_DUAL_BEACON | ||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON | ||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS | ||
#define ENABLE_RGB_MATRIX_RAINDROPS | ||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | ||
#define ENABLE_RGB_MATRIX_HUE_BREATHING | ||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM | ||
#define ENABLE_RGB_MATRIX_HUE_WAVE | ||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||
#define ENABLE_RGB_MATRIX_SPLASH | ||
#define ENABLE_RGB_MATRIX_MULTISPLASH | ||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||
#else | ||
// Disable control of RGB matrix by keycodes (must use firmware implementation | ||
// to control the feature). | ||
#define RGB_MATRIX_DISABLE_KEYCODES | ||
#endif | ||
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// Limit maximum brightness to keep power consumption reasonable, and avoid | ||
// disconnects. | ||
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS | ||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64 | ||
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// Rainbow swirl as startup mode. | ||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | ||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT | ||
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// Slow swirl at startup. | ||
#define RGB_MATRIX_STARTUP_SPD 32 | ||
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// Startup values. | ||
#define RGB_MATRIX_STARTUP_HUE 0 | ||
#define RGB_MATRIX_STARTUP_SAT 255 | ||
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS | ||
#define RGB_MATRIX_STARTUP_HSV \ | ||
RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT, RGB_MATRIX_STARTUP_VAL | ||
#endif // RGB_MATRIX_ENABLE |
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