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Testing Enemy Spawns
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Resource Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Testing Enemy Spawns
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
This mod isn't actually a general-purpose mod. Rather, it's what I use to spawn specific enemies into the game (for testing enemy behaviors or enemy-specific mods, for instance).
To use this, you're meant to edit the generation file and alter the parameters to suit what you want. The checked-in version will set all spawns in Cathedral of the Twin Gods to be Wotan, which probably isn't what you had in mind.
Cathedral of the Twin Gods is a nice level to work with, since the spawn points are set up in a way which permits even "big" enemies like Wotan to show up -- most levels only have spawns where the BPChars are coming out of buildings or dens in the wall, etc, and the bigger enemies tend to either not spawn at all, or fall through the geometry. There's a bit of that in Cathedral as well, but bosses like Wotan and Rampager will spawn in properly, so it seems like a good choice. (Note that Rampger will get locked up on its first immunity phase, though.)
Turns all spawns in Desertvault_P into BPChar_BehemothRaid.
Update the generation script to suit!
Generated by gen_testing_enemy_spawns.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Mar 22, 2021
- Initial Release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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