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MAYA-106486 Import UV set mappings #902
MAYA-106486 Import UV set mappings #902
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The layer-based traversal at the bottom here has the potential to be way more expensive than it needs to be. At the point where we start the traversal, all we know is that we're looking at a specialized material. The root of the traversal is the primSpec in the layer that introduced the specialize arc. That layer may also have an arbitrary number of properties and/or namespace children authored for that Material, and we're going to end up visiting all of those paths when really we know whether or not we should stop after inspecting only the Material primSpec and its properties.
With the caveat that this is untested, this is kind of what I'm thinking for this, beginning right after we verify that there are only two arcs: