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Update mayaUsd_add_test macro calls in AL plugin to add support for additional schema paths #409
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756ee7d
got tests working with rez - but probably too much change
murphyeoin 909dd0b
move to an approach where we inject any required paths via a cmake var
murphyeoin 6a8ad36
removed usdtransaction from PXR_PLUGINPATH_NAME cmake change
murphyeoin 2f12fbe
reset version header
murphyeoin b278c97
update to match other mayaUsd_add_test macros
murphyeoin 3445524
removed explicit OpenMayaFX addition
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,24 @@ | ||
mayaUsd_add_test(TestALUSDMayaPython_ProxyShape | ||
PYTHON_MODULE testProxyShape | ||
ENV | ||
"PXR_PLUGINPATH_NAME=${ADDITIONAL_PXR_PLUGINPATH_NAME}" | ||
) | ||
|
||
mayaUsd_add_test(TestALUSDMayaPython_Translators | ||
PYTHON_MODULE testTranslators | ||
ENV | ||
"PXR_PLUGINPATH_NAME=${ADDITIONAL_PXR_PLUGINPATH_NAME}" | ||
) | ||
|
||
mayaUsd_add_test(TestALUSDMayaPython_LayerManager | ||
PYTHON_MODULE testLayerManager | ||
ENV | ||
"PXR_PLUGINPATH_NAME=${ADDITIONAL_PXR_PLUGINPATH_NAME}" | ||
) | ||
|
||
mayaUsd_add_test(TestALUSDMayaPython_ImportModule | ||
PYTHON_MODULE testUSDMayaPythonModuleOnly | ||
ENV | ||
"PXR_PLUGINPATH_NAME=${ADDITIONAL_PXR_PLUGINPATH_NAME}" | ||
NO_STANDALONE_INIT | ||
) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,5 @@ | ||
mayaUsd_add_test(TestAdditionalTranslators | ||
PYTHON_MODULE testTranslators | ||
ENV | ||
"PXR_PLUGINPATH_NAME=${ADDITIONAL_PXR_PLUGINPATH_NAME}" | ||
) |
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I know @robthebloke has added this before and it's been rejected (I can't find that PR at the moment) but it's definitely needed as a dependency at least in maya-2019, when running our tests using AL's test/build infrastructure
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For what it's worth, we definitely needed this when usdMaya was in the USD repo (v19.11):
https://github.com/PixarAnimationStudios/USD/blob/4b1162957b2ad219e1635c81de8343be490e41fc/third_party/maya/plugin/pxrUsdTranslators/CMakeLists.txt#L24
This was because the translator for Maya
stroke
nodes used an OpenMayaFX header:https://github.com/PixarAnimationStudios/USD/blob/4b1162957b2ad219e1635c81de8343be490e41fc/third_party/maya/plugin/pxrUsdTranslators/strokeWriter.cpp#L44
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Thanks @mattyjams ... The link error we're seeing is related to MFnParticleSystem in particleWriter.cpp