Use CMake variables to fully configure mayaUSD.mod #29
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Hi all,
I'm not sure if you had other plans for this file, but wanted to see what you thought of this.
The two main changes here are extracting the AL_USDMaya version from its Version.h (and including that header in the build), and then using that along with the other existing CMake variables in mayaUSD.mod.template for the fields that needs to be replaced.
With these changes, my builds end up producing a mayaUSD.mod file that looks like this:
And I can then launch Maya with the path to the file in my MAYA_MODULE_PATH and load the plugins without having to edit it further.
Let me know what you think! Thanks!