Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix USD Min build after outliner rework #2781

Merged
merged 3 commits into from
Dec 15, 2022

Conversation

JGamache-autodesk
Copy link
Collaborator

No description provided.

bool sceneItemSupportsShading(const Ufe::SceneItem::Ptr& sceneItem)
{
#if PXR_VERSION >= 2108
if (MAYAUSD_NS_DEF::ufe::BindMaterialUndoableCommand::CompatiblePrim(sceneItem).IsValid()) {
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

We shouldn't really use the macro here. Just "MayaUsd::"

seando-adsk
seando-adsk previously approved these changes Dec 14, 2022
@JGamache-autodesk JGamache-autodesk added the ready-for-merge Development process is finished, PR is ready for merge label Dec 14, 2022
@JGamache-autodesk
Copy link
Collaborator Author

@seando-adsk Ready for merge.

@seando-adsk seando-adsk added the build Related to building maya-usd repository label Dec 15, 2022
@seando-adsk seando-adsk merged commit fa3d852 into dev Dec 15, 2022
@seando-adsk seando-adsk deleted the gamaj/fix_context_ops_on_usd_min branch December 15, 2022 13:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
build Related to building maya-usd repository ready-for-merge Development process is finished, PR is ready for merge
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants