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MAYA-123720 - As a user, I'd like Display Layer membership to survive the 'Edit As Maya Data' workflow #2628
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As a user, I'd like Display Layer membership to survive the 'Edit As …
vlasovi 5646734
clang-format
vlasovi 1fdff0e
Refactoring
vlasovi 871b6d5
More refactoring after talking to Sean
vlasovi 798a38a
Fixing the root renaming issue in DuplicateToUSD
vlasovi 07bc580
Fixing an error message on DuplicateToUSD and mergeToUSD with a primi…
vlasovi b6c1473
clang-format
vlasovi ef01e03
Minor improvements after the code review
vlasovi bc0802c
Adding a unit test
vlasovi e7c3aec
Minor improvement after the code review
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These mutable data members feel uncomfortable. Does the following make any sense:
That way, you can pass in the ReplicateExtras objects as const into the context, make them const data members, and provide const accessors to them, keeping the PrimUpdaterContext read-only.
Hope I didn't skip over some crucial detail...
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Your plan will not fully work because ReplicateExtrasToUSD::processItem writes into the map.
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O.K., FromUSD works, ToUSD does not :) Let me think about it some more.
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Here's a tweak to my suggestion to get it to work: everything as per above, but ReplicateExtrasToUSD::processItem() does a const cast if it needs to write into the map. Alternately, the map is mutable. I think this is acceptable, as the fact that processItem() is writing into the map is an invisible implementation detail. In that way, the prim updater context can appear to be conceptually read-only. What do you think?