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Creating a testVP2RenderDelegateLight test #2378

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3 changes: 2 additions & 1 deletion test/lib/mayaUsd/render/vp2RenderDelegate/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,8 @@ endif()
if(CMAKE_UFE_V4_FEATURES_AVAILABLE)
if (${UFE_PREVIEW_VERSION_NUM} GREATER_EQUAL 4007)
list(APPEND TEST_SCRIPT_FILES
testVP2RenderDelegateCameras.py
testVP2RenderDelegateLights.py
testVP2RenderDelegateCameras.py
)
endif()
endif()
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Original file line number Diff line number Diff line change
@@ -0,0 +1,125 @@
#!/usr/bin/env mayapy
#
# Copyright 2022 Autodesk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

import fixturesUtils
import imageUtils
import mayaUtils
import usdUtils
import testUtils

from mayaUsd import ufe as mayaUsdUfe

from maya import cmds

import ufe
import os

class testVP2RenderDelegateLights(imageUtils.ImageDiffingTestCase):
"""
Tests imaging using the Viewport 2.0 render delegate when using lights
"""

@classmethod
def setUpClass(cls):
inputPath = fixturesUtils.setUpClass(__file__,
initializeStandalone=False, loadPlugin=False)

cls._baselineDir = os.path.join(inputPath,
'VP2RenderDelegateLightsTest', 'baseline')

cls._testDir = os.path.abspath('.')

def assertSnapshotClose(self, imageName):
baselineImage = os.path.join(self._baselineDir, imageName)
snapshotImage = os.path.join(self._testDir, imageName)
imageUtils.snapshot(snapshotImage, width=960, height=540)
return self.assertImagesClose(baselineImage, snapshotImage)

def _StartTest(self, testName):
cmds.file(force=True, new=True)
mayaUtils.loadPlugin("mayaUsdPlugin")
self._testName = testName
testFile = testUtils.getTestScene("light", self._testName + ".usda")
mayaUtils.createProxyFromFile(testFile)

def _RunTest(self):
cmds.setAttr('stageShape.cplx', 1)

# reparent one of the lights to verify that the proxy light handles this properly
# !this check is temporarily disabled because of a bug in PathSubject::addRemoveAllCallbackHelper
#cmds.parent('|stage|stageShape,/lights/spotLight', '|stage|stageShape,/lights2')

# unselect all and compare images
globalSelection = ufe.GlobalSelection.get()
globalSelection.clear()
self.assertSnapshotClose('%s_unselected.png' % (self._testName))

# select all 4 lights and compare images
selection = ufe.Selection()
selection.append(self._GetSceneItem('|stage|stageShape', '/lights/spotLight'))
selection.append(self._GetSceneItem('|stage|stageShape', '/lights/pointLight'))
selection.append(self._GetSceneItem('|stage|stageShape', '/lights/directionalLight'))
selection.append(self._GetSceneItem('|stage|stageShape', '/lights/areaLight'))
globalSelection.replaceWith(selection)
self.assertSnapshotClose('%s_selected.png' % (self._testName))

# move all 4 lights and compare images
cmds.move(-2, -2, -2, relative=True)
self.assertSnapshotClose('%s_moved.png' % (self._testName))

# rename the stage to verify that the proxy light handles this properly
cmds.rename('|stage', 'stage2')

# select the stage and compare images
globalSelection.clear()
cmds.select('|stage2')
self.assertSnapshotClose('%s_stage_selected.png' % (self._testName))

# delete one of the lights to verify that the proxy light handles this properly
cmds.delete('|stage2|stage2Shape,/lights/pointLight')

# move the stage and compare images
cmds.move(4, 4, 4, absolute=True)
self.assertSnapshotClose('%s_stage_moved.png' % (self._testName))

# add a new USD light and compare images
stage = mayaUsdUfe.getStage("|stage2|stage2Shape")
stage.DefinePrim('/lights2/pointLight2', "SphereLight")
cmds.select( clear=True )
self.assertSnapshotClose('%s_with_new_light.png' % (self._testName))

def _GetSceneItem(self, mayaPathString, usdPathString):
mayaPathSegment = mayaUtils.createUfePathSegment(mayaPathString)
usdPathSegment = usdUtils.createUfePathSegment(usdPathString)
ufePath = ufe.Path([mayaPathSegment, usdPathSegment])
ufeItem = ufe.Hierarchy.createItem(ufePath)
return ufeItem

def testPoints(self):
self._StartTest('RenderLights')

cmds.move(-10, 15, 20, 'persp')
cmds.rotate(-30, -30, 0, 'persp')
cmds.modelEditor('modelPanel4', edit=True, grid=False, displayLights = 'all')
cmds.displayColor('light', 21, active=True)

self._RunTest()



if __name__ == '__main__':
fixturesUtils.runTests(globals())
50 changes: 50 additions & 0 deletions test/testSamples/light/RenderLights.usda
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
#usda 1.0
(
)

def Xform "lights"
{
def SphereLight "spotLight"
{
double3 xformOp:translate = (3, 3, 0)
uniform token[] xformOpOrder = ["xformOp:translate"]

color3f inputs:color = (1, 1, 1)

float inputs:shaping:focus = 0.5
float inputs:shaping:cone:angle = 50
float inputs:shaping:cone:softness = 0.1
}

def SphereLight "pointLight"
{
double3 xformOp:translate = (0, 3, 0)
uniform token[] xformOpOrder = ["xformOp:translate"]

color3f inputs:color = (1, 0, 0)
}

def DistantLight "directionalLight"
{
color3f inputs:color = (0, 0, 1)
float inputs:intensity = 1
}

def RectLight "areaLight"
{
double3 xformOp:translate = (3, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate"]

color3f inputs:color = (0, 1, 0)
}
}

def Xform "lights2"
{
}

def Sphere "sphere1"
{
float3 xformOp:translate = (2.78, 0, -2.56)
uniform token[] xformOpOrder = ["xformOp:translate"]
}
1 change: 1 addition & 0 deletions test/testUtils/imageUtils.py
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ def resetDefaultLightIntensity():

def snapshot(outputPath, width=400, height=None, hud=False, grid=False, camera=None):
resetDefaultLightIntensity()
cmds.displayRGBColor('background', 0.36, 0.36, 0.36)

if height is None:
height = width
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