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MAYA-108274 Skip creating shader instance for unchanged material network #1052

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huidong-chen
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Skip creating a new shader instance if the token generated from the material
network is unchanged. There is no plan to implement fine-grain dirty bit in
Hydra for the same purpose:
https://groups.google.com/g/usd-interest/c/xytT2azlJec/m/22Tnw4yXAAAJ

Skip creating a new shader instance if the token generated from the material
network is unchanged. There is no plan to implement fine-grain dirty bit in
Hydra for the same purpose:
https://groups.google.com/g/usd-interest/c/xytT2azlJec/m/22Tnw4yXAAAJ
@huidong-chen huidong-chen added the do-not-merge-yet Development is not finished, PR not ready for merge label Jan 9, 2021
@huidong-chen huidong-chen added ready-for-merge Development process is finished, PR is ready for merge and removed do-not-merge-yet Development is not finished, PR not ready for merge labels Jan 15, 2021
@huidong-chen
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@kxl-adsk Please merge.

@kxl-adsk kxl-adsk merged commit e8ebb67 into dev Jan 15, 2021
@kxl-adsk kxl-adsk deleted the chenh/MAYA-108274/skip-creating-shader-instance-for-unchanged-material-network branch January 15, 2021 15:52
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4 participants