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[mayaUsd/ufe] use full path for includes of public headers
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mattyjams committed Jun 11, 2020
1 parent ff4ddfd commit bdd436f
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Showing 2 changed files with 4 additions and 5 deletions.
4 changes: 2 additions & 2 deletions lib/mayaUsd/ufe/UsdTRSUndoableCommandBase.h
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//
#pragma once

#include "../base/api.h"
#include "UsdSceneItem.h"
#include "mayaUsd/base/api.h"
#include "mayaUsd/ufe/UsdSceneItem.h"

#include <ufe/transform3dUndoableCommands.h>
#include <ufe/observer.h>
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5 changes: 2 additions & 3 deletions lib/mayaUsd/ufe/UsdUndoInsertChildCommand.h
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Expand Up @@ -15,9 +15,8 @@
//
#pragma once

#include "../base/api.h"

#include "UsdSceneItem.h"
#include "mayaUsd/base/api.h"
#include "mayaUsd/ufe/UsdSceneItem.h"

#include <ufe/undoableCommand.h>

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