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Updated change log with 0.5.0 version
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Krystian Ligenza authored Oct 20, 2020
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# Changelog

## [0.5.0] - 2020-10-20

**Build:**
* Added validation of exported USD in testUsdExportSkeleton for case without bind pose [#839](https://github.com/Autodesk/maya-usd/pull/839)
* Added support for core USD release 20.11 [#835](https://github.com/Autodesk/maya-usd/pull/835) [#808](https://github.com/Autodesk/maya-usd/pull/808) [#775](https://github.com/Autodesk/maya-usd/pull/775)
* Continue pxr tests migration and fixes [#828](https://github.com/Autodesk/maya-usd/pull/828) [#825](https://github.com/Autodesk/maya-usd/pull/825) [#815](https://github.com/Autodesk/maya-usd/pull/815) [#806](https://github.com/Autodesk/maya-usd/pull/806) [#779](https://github.com/Autodesk/maya-usd/pull/779)
* Cleaned up pxr CMake and remove irrelevant build options [#818](https://github.com/Autodesk/maya-usd/pull/818)
* Made necessary fixes required before we can apply clang format [#807](https://github.com/Autodesk/maya-usd/pull/807)
* Fixed Python 3 warnings [#783](https://github.com/Autodesk/maya-usd/pull/783)
* Fixed PROJECT_SOURCE_DIR use for nested projects. [#780](https://github.com/Autodesk/maya-usd/pull/780)
* Fixed namespace migration of QStringListModel between Maya 2019 and Maya 2020 in userExportedAttributesUI [#812](https://github.com/Autodesk/maya-usd/pull/812)


**Translation Framework:**
* Fixed import of "useSpecularWorkflow" input on UsdPreviewSurface shaders [#837](https://github.com/Autodesk/maya-usd/pull/837)
* Added translation support between lambert transparency and UsdPreviewSurface opacity
* Material import options rework [#822](https://github.com/Autodesk/maya-usd/pull/822) [#831](https://github.com/Autodesk/maya-usd/pull/831) [#832](https://github.com/Autodesk/maya-usd/pull/832) [#833](https://github.com/Autodesk/maya-usd/pull/833) [#836](https://github.com/Autodesk/maya-usd/pull/836)
* Ensure UsdShadeMaterialBindingAPI schema is applied when authoring bindings during export [#804](https://github.com/Autodesk/maya-usd/pull/804)
* Updated custom converter test plugin to use symmetric writer [#803](https://github.com/Autodesk/maya-usd/pull/803)
* Added instance import support [#794](https://github.com/Autodesk/maya-usd/pull/794)
* Extracted RenderMan for Maya shading export from "pxrRis" shadingMode for use with "useRegistry" [#787](https://github.com/Autodesk/maya-usd/pull/787) [#799](https://github.com/Autodesk/maya-usd/pull/799)
* Fixed registry errors for preview surface readers and writers [#778](https://github.com/Autodesk/maya-usd/pull/778)

**Workflow:**
* Added prim type icons support in outliner [#782](https://github.com/Autodesk/maya-usd/pull/782)
* Made absence of scale pivot support is not an error in transform3d [#834](https://github.com/Autodesk/maya-usd/pull/834)
* Adapt to changes in UFE interface to support Maya transform stacks [#827](https://github.com/Autodesk/maya-usd/pull/827)
* Added UFE contextOps for working set management (loading and unloading) [#823](https://github.com/Autodesk/maya-usd/pull/823)
* Fixed crash after discarding edits on an anon layer [#817](https://github.com/Autodesk/maya-usd/pull/817)
* Added display for outliner to show which prims have a composition arc including a variant [#816](https://github.com/Autodesk/maya-usd/pull/816)
* Added support for automatic update of internal references when the path they are referencing has changed. [#797](https://github.com/Autodesk/maya-usd/pull/797)
* Rewrote the rename restriction algorithm from scratch to cover more edge cases. [#786](https://github.com/Autodesk/maya-usd/pull/786)
* Added Cache Id In/Out attributes to the Base Proxy Shape [#785](https://github.com/Autodesk/maya-usd/pull/785)

**Render:**
* Fixed refresh after change to excluded prims attribute [#821](https://github.com/Autodesk/maya-usd/pull/821)
* Fixed snapping to prevent snap to active objects when using point snapping [#819](https://github.com/Autodesk/maya-usd/pull/819)
* Always register and de-register the PxrMayaHdImagingShape and its draw override [#810](https://github.com/Autodesk/maya-usd/pull/810)
* Added selection and point snapping support for mtoh [#776](https://github.com/Autodesk/maya-usd/pull/776)
* Refactored settings / defaultRenderGlobals storage for mtoh [#758](https://github.com/Autodesk/maya-usd/pull/758)


## [0.4.0] - 2020-09-22

This release includes:
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