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Please don't touch fly state #1280
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…k speed - Introduce options to define how allow flight, fly & walk speed should be restored from LimboPlayer - Create consistency tests for line length in SectionComments methods and to ensure that all SettingsHolder classes are part of the returned ConfigurationData
Please also take a look at my comment referenced above. Maybe an option to do nothing would do it? |
Hi @Platinteufel , a new option |
Hi @ljacqu, |
Well, thanks for the detailed report and for the prompt feedback :) In that case I close this issue. |
From Discord:
Since I've updated to the latest AuthMe version today it doesn't restore the flying state properly (if I logout in the air while flying, it will disable fly at next login and the players will get fall damage)
I'm using the default config. I've tried everything. After login my fly is disabled and I fall to bottom.
It was fine in 5.2 .. Essentials just enabled fly for me if I was in the air and had the permission essentials.fly.safelogin. But it seems like AuthMe overrides this Essentials feature after /login and sets the flying state back to false.
If I deinstall AuthMe, Essentials does its job again, as you can see here: https://youtu.be/EI2wuZs4ON4
Correct me if I'm wrong, but all AuthMe should do is setting players speed to 0 and restore it back to its old value as soon as the player is logged in .. ? I don't really know why it touches things like flying state 😄
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