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Fix health number position.
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Arrenton committed Sep 24, 2024
1 parent 3a0f1cc commit 3653b24
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion soh/src/code/leveled_overlays.c
Original file line number Diff line number Diff line change
Expand Up @@ -618,7 +618,7 @@ void Leveled_KaleidoEquip_Stats(PlayState* play) {
// Health
Leveled_DrawTexIA8(play, dgHeartFullTex, 16, 16, statX + 2, statY, 8, 8, 255, 70, 0);
u8 healthValX = gSaveContext.healthCapacity2 >= 1000 ? 12 : gSaveContext.healthCapacity2 >= 100 ? 6 : 0;
Leveled_ValueNumberDraw(play, statX + 10 + healthValX, statY, gSaveContext.health, 255, 255, 255);
Leveled_ValueNumberDraw(play, statX + 10, statY, gSaveContext.health, 255, 255, 255);
Leveled_DrawTexI8(play, dgMsgChar2FSolidusTex, 8, 16, statX + 23 + healthValX, statY - 1, 8, 9, 255, 255, 255);
Leveled_ValueNumberDraw(play, statX + 28 + healthValX, statY, gSaveContext.healthCapacity2, 120, 255, 0);
statY += 8;
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