Prevent console toggling input from being interpreted twice #126
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This is required since for each frame,
_input
might run several times (if you have several input events, such as moving the mouse and clicking it at the same time). As a result, just checking the global state withInput.is_action_just_pressed
will returntrue
for both events and will show and hide the console in the same frame. (see godotengine/godot#80158 (comment))(to check that it's a problem, you can move the mouse continually and try toggling the console: you'll notice it sometimes doesn't show up)