Skip to content
This repository has been archived by the owner on Aug 28, 2024. It is now read-only.

Commit

Permalink
Merge pull request #558 from ArchiDog1998/l10n_main
Browse files Browse the repository at this point in the history
New Crowdin updates
  • Loading branch information
ArchiDog1998 authored Mar 21, 2024
2 parents 8d47fc1 + a35762f commit eed6cd0
Show file tree
Hide file tree
Showing 5 changed files with 215 additions and 45 deletions.
52 changes: 43 additions & 9 deletions RotationSolver/Localization/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -87,13 +87,13 @@
"RotationSolver.Data.UiString.ConfigWindow_Auto_HealSingleConditionSet": "Heal Single Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseAreaConditionSet": "Defense Area Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseSingleConditionSet": "Defense Single Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Esuna Stance North Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Dispel Stance Positional Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_RaiseShirkConditionSet": "Raise Shirk Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveForwardConditionSet": "Move Forward Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveBackConditionSet": "Move Back Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_AntiKnockbackConditionSet": "Anti Knockback Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_SpeedConditionSet": "Speed Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Forced Condition",
"RotationSolver.Data.UiString.ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"RotationSolver.Data.UiString.ActionSequencer_Delay_Description": "Delay its turning to true.",
"RotationSolver.Basic.Configuration.Conditions.LogicalType.And": "&&",
Expand All @@ -114,7 +114,7 @@
"HealthForDyingTanksName": "The HP%% for tank to use invulnerability",
"HealthTankRatioName": "Heal tank first if its HP is lower than this.",
"HealthHealerRatioName": "Heal healer first if its HP is lower than this.",
"HealOutOfCombatName": "Heal party members outside of combat.",
"HealOutOfCombatName": "Heal members outside of combat.",
"UseHealWhenNotAHealerName": "Use healing abilities when playing a non-healer role",
"OnlyHotOnTanksName": "Use single target healing over time actions only on tanks",
"HealWhenNothingTodoName": "Healing the members with GCD if there is nothing to do in combat.",
Expand Down Expand Up @@ -366,10 +366,44 @@
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.StaticDrawingGetter": "Static Drawing",
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.ObjectDrawingGetter": "Object Drawing",
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.ActionDrawingGetter": "Action Drawing",
"RotationSolver.Basic.Data.JobRole.None": "None",
"RotationSolver.Basic.Data.JobRole.Tank": "Tank",
"RotationSolver.Basic.Data.JobRole.Melee": "Melee",
"RotationSolver.Basic.Data.JobRole.Healer": "Healer",
"RotationSolver.Basic.Data.JobRole.RangedPhysical": "RangedPhysical",
"RotationSolver.Basic.Data.JobRole.RangedMagical": "RangedMagical"
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.GameObject": "GameObject",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.BattleCharactor": "BattleCharactor",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.PlayerCharactor": "PlayerCharactor",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.Myself": "Myself",
"RotationSolver.Basic.Configuration.Timeline.MacroTimelineItem": "Macro Time line",
"RotationSolver.Basic.Configuration.Timeline.MoveTimelineItem": "Move Time line",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionSet": "Condition Set",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionAction": "Action Condition",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionTargetCount": "Target Count Condition",
"RotationSolver.Data.UiString.TimelineRaidTime": "Raid Time",
"RotationSolver.Data.UiString.TimelineExecute": "Execute",
"RotationSolver.Data.UiString.TimelineDuration": "Duration",
"RotationSolver.Data.UiString.TimelineTargetCount": "Target Count",
"RotationSolver.Data.UiString.TimelineTargetGetter": "Target Getter",
"RotationSolver.Data.UiString.TimelineEffectDuration": "Effect Duration",
"RotationSolver.Data.UiString.TimelineGround": "Ground",
"RotationSolver.Data.UiString.TimelineActor": "Actor",
"RotationSolver.Data.UiString.TimelineRotation": "Rotation",
"RotationSolver.Data.UiString.TimelinePosition": "Position",
"RotationSolver.Data.UiString.TimelineScale": "Scale",
"RotationSolver.Data.UiString.TimelineObjectGetter": "Object Getter",
"RotationSolver.Data.UiString.TimelineShowText": "Showing Text",
"RotationSolver.Data.UiString.TimelineNeedATarget": "Need a target",
"RotationSolver.Data.UiString.TimelineTargetByTarget": "Target by target",
"RotationSolver.Data.UiString.TimelinePlaceOnTarget": "Place On Target",
"RotationSolver.Data.UiString.TimelinePositionOffset": "Position Offset",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatus": "No Casting debuffs",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatusDesc": "No Casting debuffs List",
"RotationSolver.Data.UiString.ConfigWindow_Actions_CheckStatus": "Should this action check the stauts.",
"RotationSolver.Data.UiString.NormalTargets": "Normal Targets",
"RotationSolver.Data.UiString.HotTargets": "Targets with HOT",
"RotationSolver.Data.UiString.HpAoe0Gcd": "HP for AoE healing oGCDs",
"RotationSolver.Data.UiString.HpAoeGcd": "HP for AoE healing GCDs",
"RotationSolver.Data.UiString.HpSingle0Gcd": "HP for ST healing oGCDs",
"RotationSolver.Data.UiString.HpSingleGcd": "HP for ST healing GCDs",
"HealWhenNothingTodoBelowName": "When their minimum HP is lower than this.",
"HealWhenNothingTodoDelayName": "The delay of this type of healing.",
"HealthDifferenceName": "HP for standard deviation for using AoE heal.",
"AutoHealTimeToKillName": "Stop healing when time to kill is lower then...",
"RotationSolver.Data.UiString.ConfigWindow_DutyRotationDesc": "The duty rotation you chose, click to modify."
}
52 changes: 43 additions & 9 deletions RotationSolver/Localization/es.json
Original file line number Diff line number Diff line change
Expand Up @@ -87,13 +87,13 @@
"RotationSolver.Data.UiString.ConfigWindow_Auto_HealSingleConditionSet": "Heal Single Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseAreaConditionSet": "Defense Area Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseSingleConditionSet": "Defense Single Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Esuna Stance North Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Dispel Stance Positional Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_RaiseShirkConditionSet": "Raise Shirk Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveForwardConditionSet": "Move Forward Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveBackConditionSet": "Move Back Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_AntiKnockbackConditionSet": "Anti Knockback Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_SpeedConditionSet": "Speed Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Forced Condition",
"RotationSolver.Data.UiString.ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"RotationSolver.Data.UiString.ActionSequencer_Delay_Description": "Delay its turning to true.",
"RotationSolver.Basic.Configuration.Conditions.LogicalType.And": "&&",
Expand All @@ -114,7 +114,7 @@
"HealthForDyingTanksName": "The HP%% for tank to use invulnerability",
"HealthTankRatioName": "Heal tank first if its HP is lower than this.",
"HealthHealerRatioName": "Heal healer first if its HP is lower than this.",
"HealOutOfCombatName": "Heal party members outside of combat.",
"HealOutOfCombatName": "Heal members outside of combat.",
"UseHealWhenNotAHealerName": "Use healing abilities when playing a non-healer role",
"OnlyHotOnTanksName": "Use single target healing over time actions only on tanks",
"HealWhenNothingTodoName": "Healing the members with GCD if there is nothing to do in combat.",
Expand Down Expand Up @@ -366,10 +366,44 @@
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.StaticDrawingGetter": "Static Drawing",
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.ObjectDrawingGetter": "Object Drawing",
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.ActionDrawingGetter": "Action Drawing",
"RotationSolver.Basic.Data.JobRole.None": "None",
"RotationSolver.Basic.Data.JobRole.Tank": "Tank",
"RotationSolver.Basic.Data.JobRole.Melee": "Melee",
"RotationSolver.Basic.Data.JobRole.Healer": "Healer",
"RotationSolver.Basic.Data.JobRole.RangedPhysical": "RangedPhysical",
"RotationSolver.Basic.Data.JobRole.RangedMagical": "RangedMagical"
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.GameObject": "GameObject",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.BattleCharactor": "BattleCharactor",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.PlayerCharactor": "PlayerCharactor",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.Myself": "Myself",
"RotationSolver.Basic.Configuration.Timeline.MacroTimelineItem": "Macro Time line",
"RotationSolver.Basic.Configuration.Timeline.MoveTimelineItem": "Move Time line",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionSet": "Condition Set",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionAction": "Action Condition",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionTargetCount": "Target Count Condition",
"RotationSolver.Data.UiString.TimelineRaidTime": "Raid Time",
"RotationSolver.Data.UiString.TimelineExecute": "Execute",
"RotationSolver.Data.UiString.TimelineDuration": "Duration",
"RotationSolver.Data.UiString.TimelineTargetCount": "Target Count",
"RotationSolver.Data.UiString.TimelineTargetGetter": "Target Getter",
"RotationSolver.Data.UiString.TimelineEffectDuration": "Effect Duration",
"RotationSolver.Data.UiString.TimelineGround": "Ground",
"RotationSolver.Data.UiString.TimelineActor": "Actor",
"RotationSolver.Data.UiString.TimelineRotation": "Rotation",
"RotationSolver.Data.UiString.TimelinePosition": "Position",
"RotationSolver.Data.UiString.TimelineScale": "Scale",
"RotationSolver.Data.UiString.TimelineObjectGetter": "Object Getter",
"RotationSolver.Data.UiString.TimelineShowText": "Showing Text",
"RotationSolver.Data.UiString.TimelineNeedATarget": "Need a target",
"RotationSolver.Data.UiString.TimelineTargetByTarget": "Target by target",
"RotationSolver.Data.UiString.TimelinePlaceOnTarget": "Place On Target",
"RotationSolver.Data.UiString.TimelinePositionOffset": "Position Offset",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatus": "No Casting debuffs",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatusDesc": "No Casting debuffs List",
"RotationSolver.Data.UiString.ConfigWindow_Actions_CheckStatus": "Should this action check the stauts.",
"RotationSolver.Data.UiString.NormalTargets": "Normal Targets",
"RotationSolver.Data.UiString.HotTargets": "Targets with HOT",
"RotationSolver.Data.UiString.HpAoe0Gcd": "HP for AoE healing oGCDs",
"RotationSolver.Data.UiString.HpAoeGcd": "HP for AoE healing GCDs",
"RotationSolver.Data.UiString.HpSingle0Gcd": "HP for ST healing oGCDs",
"RotationSolver.Data.UiString.HpSingleGcd": "HP for ST healing GCDs",
"HealWhenNothingTodoBelowName": "When their minimum HP is lower than this.",
"HealWhenNothingTodoDelayName": "The delay of this type of healing.",
"HealthDifferenceName": "HP for standard deviation for using AoE heal.",
"AutoHealTimeToKillName": "Stop healing when time to kill is lower then...",
"RotationSolver.Data.UiString.ConfigWindow_DutyRotationDesc": "The duty rotation you chose, click to modify."
}
52 changes: 43 additions & 9 deletions RotationSolver/Localization/fr.json
Original file line number Diff line number Diff line change
Expand Up @@ -87,13 +87,13 @@
"RotationSolver.Data.UiString.ConfigWindow_Auto_HealSingleConditionSet": "Heal Single Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseAreaConditionSet": "Defense Area Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseSingleConditionSet": "Defense Single Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Esuna Stance North Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Dispel Stance Positional Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_RaiseShirkConditionSet": "Raise Shirk Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveForwardConditionSet": "Move Forward Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveBackConditionSet": "Move Back Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_AntiKnockbackConditionSet": "Anti Knockback Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_SpeedConditionSet": "Speed Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Forced Condition",
"RotationSolver.Data.UiString.ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"RotationSolver.Data.UiString.ActionSequencer_Delay_Description": "Delay its turning to true.",
"RotationSolver.Basic.Configuration.Conditions.LogicalType.And": "&&",
Expand All @@ -114,7 +114,7 @@
"HealthForDyingTanksName": "The HP%% for tank to use invulnerability",
"HealthTankRatioName": "Heal tank first if its HP is lower than this.",
"HealthHealerRatioName": "Heal healer first if its HP is lower than this.",
"HealOutOfCombatName": "Heal party members outside of combat.",
"HealOutOfCombatName": "Heal members outside of combat.",
"UseHealWhenNotAHealerName": "Use healing abilities when playing a non-healer role",
"OnlyHotOnTanksName": "Use single target healing over time actions only on tanks",
"HealWhenNothingTodoName": "Healing the members with GCD if there is nothing to do in combat.",
Expand Down Expand Up @@ -366,10 +366,44 @@
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.StaticDrawingGetter": "Static Drawing",
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.ObjectDrawingGetter": "Object Drawing",
"RotationSolver.Basic.Configuration.Timeline.TimelineDrawing.ActionDrawingGetter": "Action Drawing",
"RotationSolver.Basic.Data.JobRole.None": "None",
"RotationSolver.Basic.Data.JobRole.Tank": "Tank",
"RotationSolver.Basic.Data.JobRole.Melee": "Melee",
"RotationSolver.Basic.Data.JobRole.Healer": "Healer",
"RotationSolver.Basic.Data.JobRole.RangedPhysical": "RangedPhysical",
"RotationSolver.Basic.Data.JobRole.RangedMagical": "RangedMagical"
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.GameObject": "GameObject",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.BattleCharactor": "BattleCharactor",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.PlayerCharactor": "PlayerCharactor",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.ObjectType.Myself": "Myself",
"RotationSolver.Basic.Configuration.Timeline.MacroTimelineItem": "Macro Time line",
"RotationSolver.Basic.Configuration.Timeline.MoveTimelineItem": "Move Time line",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionSet": "Condition Set",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionAction": "Action Condition",
"RotationSolver.Basic.Configuration.Timeline.TimelineCondition.TimelineConditionTargetCount": "Target Count Condition",
"RotationSolver.Data.UiString.TimelineRaidTime": "Raid Time",
"RotationSolver.Data.UiString.TimelineExecute": "Execute",
"RotationSolver.Data.UiString.TimelineDuration": "Duration",
"RotationSolver.Data.UiString.TimelineTargetCount": "Target Count",
"RotationSolver.Data.UiString.TimelineTargetGetter": "Target Getter",
"RotationSolver.Data.UiString.TimelineEffectDuration": "Effect Duration",
"RotationSolver.Data.UiString.TimelineGround": "Ground",
"RotationSolver.Data.UiString.TimelineActor": "Actor",
"RotationSolver.Data.UiString.TimelineRotation": "Rotation",
"RotationSolver.Data.UiString.TimelinePosition": "Position",
"RotationSolver.Data.UiString.TimelineScale": "Scale",
"RotationSolver.Data.UiString.TimelineObjectGetter": "Object Getter",
"RotationSolver.Data.UiString.TimelineShowText": "Showing Text",
"RotationSolver.Data.UiString.TimelineNeedATarget": "Need a target",
"RotationSolver.Data.UiString.TimelineTargetByTarget": "Target by target",
"RotationSolver.Data.UiString.TimelinePlaceOnTarget": "Place On Target",
"RotationSolver.Data.UiString.TimelinePositionOffset": "Position Offset",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatus": "No Casting debuffs",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatusDesc": "No Casting debuffs List",
"RotationSolver.Data.UiString.ConfigWindow_Actions_CheckStatus": "Should this action check the stauts.",
"RotationSolver.Data.UiString.NormalTargets": "Normal Targets",
"RotationSolver.Data.UiString.HotTargets": "Targets with HOT",
"RotationSolver.Data.UiString.HpAoe0Gcd": "HP for AoE healing oGCDs",
"RotationSolver.Data.UiString.HpAoeGcd": "HP for AoE healing GCDs",
"RotationSolver.Data.UiString.HpSingle0Gcd": "HP for ST healing oGCDs",
"RotationSolver.Data.UiString.HpSingleGcd": "HP for ST healing GCDs",
"HealWhenNothingTodoBelowName": "When their minimum HP is lower than this.",
"HealWhenNothingTodoDelayName": "The delay of this type of healing.",
"HealthDifferenceName": "HP for standard deviation for using AoE heal.",
"AutoHealTimeToKillName": "Stop healing when time to kill is lower then...",
"RotationSolver.Data.UiString.ConfigWindow_DutyRotationDesc": "The duty rotation you chose, click to modify."
}
Loading

0 comments on commit eed6cd0

Please sign in to comment.