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using RotationSolver.Actions; | ||
using RotationSolver.Rotations.Basic; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace RotationSolver.Rotations.RangedMagicial.BLM; | ||
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internal class BLM_Alpha : BLM_Base | ||
{ | ||
public override string GameVersion => "6.31"; | ||
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public override string RotationName => "Alpha"; | ||
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private protected override bool AttackAbility(byte abilitiesRemaining, out IAction act) | ||
{ | ||
act = null; | ||
return false; | ||
} | ||
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private protected override bool GeneralGCD(out IAction act) | ||
{ | ||
act = null; | ||
return false; | ||
} | ||
} |
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