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New translations localization.json (Chinese Simplified)
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ArchiDog1998 committed Mar 20, 2024
1 parent a3c6a73 commit dab52b7
Showing 1 changed file with 16 additions and 4 deletions.
20 changes: 16 additions & 4 deletions RotationSolver/Localization/zh.json
Original file line number Diff line number Diff line change
Expand Up @@ -87,13 +87,13 @@
"RotationSolver.Data.UiString.ConfigWindow_Auto_HealSingleConditionSet": "强制单体治疗条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseAreaConditionSet": "强制群体减伤条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DefenseSingleConditionSet": "强制单体减伤条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "强制真北条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_DispelStancePositionalConditionSet": "Dispel Stance Positional Forced Condition",
"RotationSolver.Data.UiString.ConfigWindow_Auto_RaiseShirkConditionSet": "强制复活退避条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveForwardConditionSet": "强制前移条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_MoveBackConditionSet": "强制后移条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_AntiKnockbackConditionSet": "强制防击退条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_SpeedConditionSet": "强制疾跑条件",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "强制极限技条件\n",
"RotationSolver.Data.UiString.ConfigWindow_Auto_LimitBreakConditionSet": "Limit Break Forced Condition",
"RotationSolver.Data.UiString.ActionSequencer_NotDescription": "点击以反转条件。\n是否反转:{0}",
"RotationSolver.Data.UiString.ActionSequencer_Delay_Description": "延迟该条件转为True。",
"RotationSolver.Basic.Configuration.Conditions.LogicalType.And": "&&",
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"HealthForDyingTanksName": "坦克使用无敌技能的血量阈值HP%%",
"HealthTankRatioName": "如果坦克职业的HP低于此值,则首先治疗治疗职业。",
"HealthHealerRatioName": "如果治疗职业的HP低于此值,则首先治疗治疗职业。",
"HealOutOfCombatName": "在战斗外治疗小队成员",
"HealOutOfCombatName": "Heal members outside of combat.",
"UseHealWhenNotAHealerName": "在玩非治疗者角色时使用治疗能力",
"OnlyHotOnTanksName": "只对坦克职业使用单体HOT技能",
"HealWhenNothingTodoName": "如果战斗中没有要做的事情,使用GCD来治疗成员。",
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"RotationSolver.Data.UiString.TimelinePlaceOnTarget": "Place On Target",
"RotationSolver.Data.UiString.TimelinePositionOffset": "Position Offset",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatus": "No Casting debuffs",
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatusDesc": "No Casting debuffs List"
"RotationSolver.Data.UiString.ConfigWindow_List_NoCastingStatusDesc": "No Casting debuffs List",
"RotationSolver.Data.UiString.ConfigWindow_Actions_CheckStatus": "Should this action check the stauts.",
"RotationSolver.Data.UiString.NormalTargets": "Normal Targets",
"RotationSolver.Data.UiString.HotTargets": "Targets with HOT",
"RotationSolver.Data.UiString.HpAoe0Gcd": "HP for AoE healing oGCDs",
"RotationSolver.Data.UiString.HpAoeGcd": "HP for AoE healing GCDs",
"RotationSolver.Data.UiString.HpSingle0Gcd": "HP for ST healing oGCDs",
"RotationSolver.Data.UiString.HpSingleGcd": "HP for ST healing GCDs",
"HealWhenNothingTodoBelowName": "When their minimum HP is lower than this.",
"HealWhenNothingTodoDelayName": "The delay of this type of healing.",
"HealthDifferenceName": "HP for standard deviation for using AoE heal.",
"AutoHealTimeToKillName": "Stop healing when time to kill is lower then...",
"RotationSolver.Data.UiString.ConfigWindow_DutyRotationDesc": "The duty rotation you chose, click to modify."
}

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