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docs: fix some naming bugs. add can use.
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Original file line number | Diff line number | Diff line change |
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# CanUse | ||
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It is a complex method which used everywhere. In one word, it will check a lot of things. | ||
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Level, Enabled, Action Status, MP, Player Status, Coll down, Combo, Moving (for casting), Charges, Target, etc. | ||
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Check the source code [here](https://github.com/ArchiDog1998/RotationSolver/blob/dae05a0777ed567ac4f7512244887fe7e7cc9f2a/RotationSolver/Actions/BaseAction/BaseAction_ActionInfo.cs#L54). | ||
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## Usage | ||
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So the action with high damage always have multiple restricts. Use them at first, then aoe, then single. Dot actions always have some target status, so use it above. | ||
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## Param | ||
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some param you can use here. | ||
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### mustUse | ||
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AOE only need one target to use. | ||
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Moving action don't need to have enough distance to use. | ||
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Skip for StatusProvide and TargetStatus checking. | ||
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### emptyOrSkipCombo | ||
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Use all charges, no keeping one. | ||
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Do not need to check the combo. | ||
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### skipDisable | ||
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Skip the diable for emergency use. Please always set this to false. |
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