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3D-Modeling

Base features

  • Compute Normal Vectors
  • Compute Angle Statistics
  • Write a .obj file
  • Implementation for enext(), sym(), org(), dest(), and fnext()
  • Compute Number of Components
  • Implementation for orientTriangles()
  • Compute Vertex Normal Vectors for Smooth Shading
  • Visualise boundary edges

teapot

Highlights

  • Barycentric Subdivision
    • Create a new vertex in the middle of every edge
    • Create a new vertex in the centroid of every triangle
    • Split each triangle into 6 triangles using the newly added vertices

smallcase

subdiv_summary

  • Mesh Relaxation
    • Performed Laplacian smoothing
    • Each vertex is moved to the average of all the neighbouring vertices

pumpkin

relaxation_summary

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