A Rich Presence Script for Undertale.
The script works with the savegames of UNDERTALE. So every time you save, the stats will refesh after a period of time (every 10 seconds, adjustable in config.ini).
The script catches data like kills, playtime, deaths, LV, Room, Area and so on. What the discord Presence shows can be setup in the config.ini, the current route (neutral or genocide), as well as the language, the refreshInterval and the Discord App ClientID.
or like this, if you are in a genocide run
and this is what it looks like in closeup (text is customizable)
discordAppClientID="674010865879744552"
Standard set as the official one by me, you can create your own and adress it
language="en"
Change this to the available ones in the "data" folder
refreshInterval="10"
The Interval the Discord Rich Presence will be updated
showRoute="True"
If this is True it will show the current Route with a small Picture in Discord
In this file you can use these variable placeholders:
- {room_name} - The name of the room the player is in (Room names are customizable in: "undertale_data.json")
- {room_area} - The name of the Area the player is in (Area names are customizable in: "undertale_data.json")
- {room_area_code_name} - The name of the Area the player is in (Area code names are customizable in: "undertale_data.json")
- {player_lv} - The Player's LV, LOVE or Level of Violence
- {player_kills} - The kill count of the player
- {player_deaths} - The death count of the player
- {player_name} - The name chosen at the begging of the game.
- {player_kills_ruins} - The kill count of the player in the ruins area.
- {player_kills_snowdin} - The kill count of the player in the snowdin area.
- {player_kills_waterfall} - The kill count of the player in the waterfall area.
- {player_kills_hotland} - The kill count of the player in the hotland area.
- {played_time} - The played time, since last savegame (in Hours, round to 2 decimal places).