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Replace hacky version of calculate_max_depth
with simpler one.
#2320
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1918155
Replace hacky version of `calculate_max_depth` with simpler one.
greg7mdp cdb766b
Use Matt's non-floating point implementation of `calculate_max_depth`.
greg7mdp dce42d1
Update comment.
greg7mdp c365b9c
Use improved version from Matt.
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I am not so sure about using floating point math for this. How about,
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Great! Even better!
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actually even better is
return std::bit_width(std::bit_ceil(node_count))
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Interestingly this
return std::countr_zero(std::bit_ceil(node_count)) + 1;
is slower than thecountl
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I'm surprised there'd be much of a difference if you've got access to
lzcnt
(either through-mlzcnt
or something like-march=skylake
) since they pretty much compile down to the same handful of instructions.There was a problem hiding this comment.
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You're right, no difference.
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using this!