- C implementation of a Minmax tree for a tic-tac-toe game;
- Uses tree and queue data structures;
- Receives table of a tic-tac-toe game with the move of the player and determines the outcomes using the minmax algorithm;
- Each child of the gametree contains a 4x4 table with the current move, level of the tree, move of player and checks if the game was won;
- Uses AND/OR completion by recursion;
-
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Minmax tree for given tic-tac-toe table in C
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