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Missing headers when building #12
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Interesting, I'll try that soon, thanks for the report. |
@SeleDreams can you please pass me the command line you used to compile it? So I can reproduce this exact use case. |
scons platform=windows use_mingw=yes
Le sam. 10 oct. 2020 à 10:24, Andrea Catania <notifications@github.com> a
écrit :
… @SeleDreams <https://github.com/SeleDreams> can you please pass me the
command line you used to compile it? So I can reproduce this exact use case.
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The issue was much simpler than I was looking for: indeed the directory I could have easily lost all the code, without this issue, so thank a lot for opening this. By the way, it's now fixed, you just need to do a pull:
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Please close the issue if it's done, or just tell me if anything is still not working. |
Fixed with: 3e62bf4. Before I was trying to solve the warning without adding additional memory allocation, but seems it's not possible to have a cross compiler solution, so I just added a static phantom data. |
Since I was interested by the concept of ECS in godot I wanted to try it and build it but i got missing headers when building it
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I'm building it for windows using WSL
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