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Missing headers when building #12

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SeleDreams opened this issue Oct 7, 2020 · 7 comments
Open

Missing headers when building #12

SeleDreams opened this issue Oct 7, 2020 · 7 comments
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@SeleDreams
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Since I was interested by the concept of ECS in godot I wanted to try it and build it but i got missing headers when building it
I'm building it for windows using WSL
image

@AndreaCatania
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Interesting, I'll try that soon, thanks for the report.

@AndreaCatania AndreaCatania self-assigned this Oct 10, 2020
@AndreaCatania
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@SeleDreams can you please pass me the command line you used to compile it? So I can reproduce this exact use case.

@SeleDreams
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SeleDreams commented Oct 10, 2020 via email

@AndreaCatania
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The issue was much simpler than I was looking for: indeed the directory storages was ignored by the rule https://github.com/AndreaCatania/godot/blob/master/.gitignore#L40 so the directory was not present into the project.

I could have easily lost all the code, without this issue, so thank a lot for opening this.

By the way, it's now fixed, you just need to do a pull:

git fetch my_repository_name 
git reset --hard my_repository_name ecs // This command is necessary because I've rebased to the newest Godot version.

@AndreaCatania
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Please close the issue if it's done, or just tell me if anything is still not working.

@SeleDreams
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image
Seems like I'm still getting different errors this time

@AndreaCatania
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Fixed with: 3e62bf4. Before I was trying to solve the warning without adding additional memory allocation, but seems it's not possible to have a cross compiler solution, so I just added a static phantom data.

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