Welcome to tw3-random-encounters-reworked Discussions! #64
Replies: 24 comments 73 replies
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Support! |
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Hello! I just downloaded v2.5 from GitHub, but I have a question pertaining to the optional file - Shared Utilities - Friendly HUD addon on the nexus. Is that still OK to use with v2.5 of this mod so it plays well with Friendly HUD? Or do you have an updated version on GitHub? Or is it even necessary? Thanks |
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Hello, Aelto I've been using your mod since the first release in Nexus great mod btw. But I don't know why when I try this new version v2.5 I had a drop some fps right now, I haven't tried to remove my other mods tho, but when I try to remove RER the fps drop goes away. Any idea why this could be. Sorry for my English before |
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There are small suggestions. Can Geralt speak with subtitles when encountering monsters or investigating clues? Like commenting on the weather. Because many players don't play the English version, many people don't understand what Geralt means. |
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Hello. The following question arose. I installed W3EE, which adds knowledge about all or almost all creatures when you start a new game in Bistiarius. Because of this, when using your mod, meetings occur with wolves, griffins, and with any creature at the very beginning of the game. Is it possible to somehow adjust this moment? Make meetings with already killed creatures? Or somehow undo the addition of creatures to the bestiary in the W3EE mod? |
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I need some help; Tried installing the mod, follow all step diligently. I have FHUD. Error [mod_sharedutils_journalquest]local\sharedutils\quests\chapter\states\base.ws(318): Class 'SU_StoreIfInteractedWith' already defined. I am getting this compilation error. TIA |
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Hello buddy, nice mod. I got a question I used the 2.5 version. Now i want to test the 2.6 pre release but i don't know if am i doing the thins correct. |
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Ahahaha. Lol. I saw group of nekkers in White Orchard who shredded Nilfs in garrison. (I turned off guards overlevel through other mod) One issue though. Had to start new game 'cause while mid-game install it just randomly paused whole game in fights, don't know why. Only response was ESC - main menu or other menu keys (inventory, journal, etc), but it still was on pause. |
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I cant count how many times I passed this mod up. Like, what every x amount of seconds I wanna force a random monster to appear... nahh. Man was I wrong! An actual dynamic monster hunting system in a game revolving around a monster hunter - we should have had this from the get go and im blown away by how well you've managed to integrate it with all of these much needed features. |
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Since w3ee removes character level, does the optional feature "dynamically increase monster size based on character level" work? |
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great mod! thanks for making the time to do this for us all! quick question, i see you release new updates quite often, how do i update the mod? just run the install script again? or do i need to manually add the new files? or does it update automatically? |
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Beautiful mod, Bless you and your talent, I was wondering if there were any plans to add more human groups, like deserters, guards, etc. as I love slicing and dicing the human types, also if there is an option to have bandits spawn without their horses? anyhow, beautiful mod again! |
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Hello there, after installing using the install script, and running the Script Merger, I get this error Any ideas on how to troubleshoot this? |
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Hi, sorry to bother, but I would really appreciate some advice on how to get this mod to work. Been really looking forward to play with it so it's a shame something gets in the way. I'm currently using only three mods: RER, original W3EE and No Time For Gwent. The other two seem to be working just fine, but i don't get any RER encounters, although the mod menu for RER did appear in the options (initially all options were turned off, so I turned them on but nothing changed). The tutorials for RER also seem to be missing. Moreover, binding a key to trigger an encounter (via input.settings) and the rera console command also yield no effect. It's only the fourth hour of the walkthrough though. Should the encounters appear later in the game or did something go wrong? And if so, what could be the reason and what can be done here? Thanks a lot in advance! Upd: I left my Geralt to stand still like an idiot for six hours, while i was working. When i returned, the guy was alive end unharmed, so I assume no encounters happened. |
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First of all thank you very much to the production team for providing us with such an excellent mod. Then, I have two questions, I installed this mod with iron of shades 2.0. The merge process is fine, and the game can use Iron Shadow equipment, however, I played for a long time and did not meet new enemies of the Iron Shadow mod in encounters and bounty battles. I don't know how we're gonna pull them out. I hope to get your guidance. Many thanks~ Also, in 3.03, is there any difference between altoth "s and Luc Olivier"s? |
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Hello! Support! Please help. I would like to add a set of diffrent level for every type of a creature, so I have found required spots in code of .xml file and .ws file with scripts and tryed to chage xml code and scripts in .ws with code, suggested from CahtGPT, but after he made it as complicated as my level is not able to proceed. Is it possible to create a separate option in a menu which allows to define a separate level of difficulty for monsters - flying, ground, group, humans and wild hunt, or to create a separate menu with exactly the same list of monsters as for frequancy menu for example, or creatures multiplier, but with the same "min/max level allowed" separately for everyt type: hags, elementals, trolls? Is it possible to get from you files with the code and script changed, or instructions about what should be changed and in which files exactly to achieve the gole? The issue is as important as life. Drawner stronger than the elemental makes the story rediculus to live trough. Thank you! |
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Also I'm afraid the mod just doesn't work in my system. I have this kind of settings for example: |
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👋 Welcome!
We’re using Discussions as a place to connect with other members of our community. We hope that you:
build together 💪.
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