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fix gpu_particles_3d randomizing seed when set_one_shot is called
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TCROC committed Jan 22, 2025
1 parent f1c0b5b commit 3973c0b
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Showing 2 changed files with 2 additions and 4 deletions.
2 changes: 2 additions & 0 deletions scene/2d/gpu_particles_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -912,6 +912,8 @@ GPUParticles2D::GPUParticles2D() {
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_use_fixed_seed(false);
set_seed(0);
set_amount(8);
set_amount_ratio(1.0);
set_lifetime(1);
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4 changes: 0 additions & 4 deletions scene/3d/gpu_particles_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,10 +92,6 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {

if (is_emitting()) {
if (!one_shot) {
if (!use_fixed_seed) {
set_seed(Math::rand());
}

RenderingServer::get_singleton()->particles_restart(particles);
}
}
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