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Inside view widget: surgery selection in Dehn surgery space #1
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enhancement
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I guess the idea is that the graphics card could probably compute several
shape sets in parallel and draw the Dehn Surgery space more quickly. That
is an interesting idea, but sounds like quite a bit of work to write.
- Marc
…On Sat, Dec 21, 2019 at 8:01 PM Matthias Goerner ***@***.***> wrote:
A cool interface for changing the surgery in the inside view widget would
be to draw the Dehn surgery space similar to
https://math.okstate.edu/people/segerman/dehn_surgery_images.html and let
the user click on a point there.
Question: should this be done by querying the SnapPea kernel with
different Dehn surgery parameters or in a fragment shader implementing
Newton's method.
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Exactly, it would be wonderful if we could implement finding the shapes in the fragment shader because then we can leverage the parallel computing power of the graphics card. |
One thought about this. You don't want to start each computation from the
symmetric shapes, or even the complete structure shapes. I am imagining a
trisection procedure. You compute a shape set for the middle of a big
pixel. Then you subdivide the big pixel into 9 subpixels and assign the
shapes to the center. You use the center shapes as the initial shapes for
the 8 small pixels around the edge. Usually you should only need one
Newton iteration to polish up those 8 shape sets.
However, this might get tricky near the edge of the Dehn surgery space,
where the pixel in the middle might be bad but some of the other 8 are good.
- Marc
…On Sat, Dec 21, 2019 at 10:52 PM Matthias Goerner ***@***.***> wrote:
Exactly, it would be wonderful if we could implement finding the shapes in
the fragment shader because then we can leverage the parallel computing
power of the graphics card.
But doing that might be a lot of work. For example, plain GLSL does not
even support matrix multiplication for matrices larger than 4x4 or complex
numbers. So lots of stuff we would need to code in GLSL first.
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That is a great picture! I don't find it shocking, though.
I am not aware of an accepted characterization of the full neighborhood of
the (correctly oriented) complete hyperbolic structure in the smooth model
of the PSL(2,C) character variety which corresponds to Dehn Surgery Space.
Whatever it may be, though, I don't know any reason why that neighborhood
should necessarily be simply connected. You have to take logs to compute
the Dehn surgery coefficients. If the neighborhood is not simply connected
then there would be no reason to expect that a continuous branch of the log
should exist on the entire neighborhood. Also, the gluing variety might
have singularities or "Tillmann points" that correspond to points in that
neighborhood, and that would surely complicate any computation based on a
fixed triangulation.
- Marc
…On Tue, Dec 24, 2019 at 7:12 PM Henry Segerman ***@***.***> wrote:
There could be strange effects even away from the edge of Dehn surgery
space. Saul and I found some branch points away from zero volume, in
regions with negatively oriented tetrahedra. That is, which point of the
representation variety you get to depends on the path you take to get there
in Dehn surgery space. This picture shows volume contours, with paths
coming in from infinity (in the lower left). The contours don't agree when
we go past the branch point.
[image: File]
<https://user-images.githubusercontent.com/10263961/71427676-ee551480-266f-11ea-83e1-d895c48fe6ab.png>
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unhyperbolic
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Jun 16, 2022
Inside view, cusp view: changing from mat_log matrices to Translation…
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A cool interface for changing the surgery in the inside view widget would be to draw the Dehn surgery space similar to https://math.okstate.edu/people/segerman/dehn_surgery_images.html and let the user click on a point there.
Question: should this be done by querying the SnapPea kernel with different Dehn surgery parameters or in a fragment shader implementing Newton's method.
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