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PHASE 3 Bugs

jeffreykbacon edited this page Nov 19, 2014 · 22 revisions

#NEW BUGS

#ACTIVE BUGS

#FIXED BUGS

  • (Created by JEFF) - When rejoining game it is possible to rejoin with some colors that are already being used. - JEFF WORKING ON THIS. I can't duplicate this, so I'm assuming we fixed it, directly or indirectly. - Steven
  • (Created by JEFF) - Tried domestic trade that receiving player couldn't accept. Clicking "No Thanks" closed the window, but the poller continues to bring up the window and the game cannot progress.
  • (Created by STEVEN) - Rolled a 7, was not prompted to move robber. This is fixed, but when I tried to place it in the same place, it threw an IllegalCommandException that wasn't handled. Well, I think it was handled. But, the game froze. - Wyatt
  • (Created by WYATT) - Dev cards (at least road building) are not removed when played. - Wyatt
  • (Created by JEFF/WYATT) - "response headers not sent yet" exception randomly happens -- Wyatt: I think I have fixed this
  • (Created by SPENCER) - The server froze when I tried to place a road in the same place as a road that was already placed. It threw an unhandled exception which was not translated into an HTTP error code (Wyatt -- I think this is fixed now)
  • (Created by WYATT) - Monument cards need to go straight to old dev cards. - Wyatt
  • (Created by WYATT) - Playing a dev card needs to set that player's hasPlayedDevCard flag. Their flag needs to be cleared when they end their turn. Playing a monument should not set their flag. - Wyatt
  • Player 4 only gets one initial road/settlement and turn order is wrong in setup phase - Wyatt (added logic for ending turns in initial rounds)
  • (Created by STEVEN) - Tried to send a trade, but the player I sent it to never received it. - Wyatt (fixed error with tradeOffer serialization)
  • Getting initial resources around the desert tile causes a null pointer exception - Wyatt
  • (Created by STEVEN) - Playing a dev card ends the players turn. - Steven
  • (Created by WYATT) - Random drawing for dev cards and resources is not actually random. It does not take into account how many of a type of card there is. This is minor, though, and probably wouldn't be noticed by testers. - STEVEN

#NOT BUGS

  • (Created by WYATT) - Game allows players to join with same color. JoinGame should probably throw a ModelException if someone tries to join with the same color. (This is minor) - Wyatt -- I think this wasn't a problem actually There are no AI players, just fillers. Play with 4 clients open.
  • (Created by SPENCER) - I joined an empty game as the color blue and added some AI players. One of the AI players was also blue. This should not happen.
  • (Created by SPENCER) - [might not be a bug, but rather a feature] I joined an empty game and clicked add AI and it added AI into all 3 empty spots at once.
  • (Created by SPENCER) - The AI players don't place roads/settlements in the round one/round two setup phases. This should be a higher priority because it stops the typical workflow (Login -> Create Game -> Join Game -> Setup Rounds -> etc)
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