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docs(gaming-projects): allow learners to use GitHub for large files
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nprimo committed May 15, 2024
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1 change: 1 addition & 0 deletions subjects/gaming/army-of-one/README.md
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Expand Up @@ -36,5 +36,6 @@ After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Eng
When finished, your project should look like the [“Expected Result” video](https://youtu.be/sebi5icA1MM).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
[Here](https://www.youtube.com/playlist?list=PLHyAJ_GrRtf9sxZqgfPVM06PrLk8_CWA-) you can find an instructional playlist on Unreal Engine.
2 changes: 2 additions & 0 deletions subjects/gaming/army-of-one/audit/README.md
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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Can the Countess character move in the four directions (forward, backward, left and right) using the WASD keys?
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1 change: 1 addition & 0 deletions subjects/gaming/firing-range/README.md
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Expand Up @@ -26,6 +26,7 @@ After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Eng
When finished, your project should look like the executable example on the folder or the ["Expected Result" video](https://youtu.be/EBibaN-dh_0).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
#### Bonus

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8 changes: 5 additions & 3 deletions subjects/gaming/firing-range/audit/README.md
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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Are the map size (X = 35, Y = 40, Z = 1) and composition (using cubes) being respected?
Expand All @@ -18,8 +20,8 @@

#### Bonus

###### Do different targets have different speeds?
###### +Do different targets have different speeds?

###### Do the walls and floor have texture?
###### +Do the walls and floor have texture?

###### Are there obstacles in front of targets?
###### +Are there obstacles in front of targets?
3 changes: 3 additions & 0 deletions subjects/gaming/jumpo/README.md
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Expand Up @@ -81,3 +81,6 @@ In order to complete this project you are going to need to run your game in Andr
### Hints

If you want a good example of how a 2D game is created you can try the [Tappy Chicken](https://assets.01-edu.org/Unreal-Engine-Projects/Jumpo/TappyChicken.zip) game provided. Or you can create an empty project and choose "2D Sidescroller Game" template which contains a lot of info that will be helpful for this project.

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
10 changes: 6 additions & 4 deletions subjects/gaming/jumpo/audit/README.md
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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Is a main menu displayed at the game startup offering 5 options?
Expand Down Expand Up @@ -68,10 +70,10 @@

#### Bonus

###### Can the player buy an extra life before the start of the game using coins/gems?
###### +Can the player buy an extra life before the start of the game using coins/gems?

###### Are different sprites being used from the ones provided?
###### +Are different sprites being used from the ones provided?

###### Are there different map backgrounds?
###### +Are there different map backgrounds?

###### Can the coins/gems be used in an in-game store to buy skins or perks?
###### +Can the coins/gems be used in an in-game store to buy skins or perks?
1 change: 1 addition & 0 deletions subjects/gaming/mouse-vr/README.md
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Expand Up @@ -41,6 +41,7 @@ After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Eng
When finished, your project should look like the [“Expected Result” video](https://youtu.be/Tor1Q10NG_Q).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
### Bonus

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8 changes: 5 additions & 3 deletions subjects/gaming/mouse-vr/audit/README.md
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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### When you move the mouse does the "head" of the player move accordingly?
Expand All @@ -24,8 +26,8 @@

#### Bonus

###### Is a circle that indicates when the interaction point will be triggered present?
###### +Is a circle that indicates when the interaction point will be triggered present?

###### Is the interaction point animated?
###### +Is the interaction point animated?

###### Is there looping background music during the game?
###### +Is there looping background music during the game?
1 change: 1 addition & 0 deletions subjects/gaming/nascar-online-alpha/README.md
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Expand Up @@ -59,6 +59,7 @@ As for the multiplayer aspect, here are some hints that you will have to follow:
When finished, your project should look like the [“Expected Result” video](https://youtu.be/s56rio0bw0U).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
### Bonus

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12 changes: 7 additions & 5 deletions subjects/gaming/nascar-online-alpha/audit/README.md
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@@ -1,4 +1,6 @@
### Functional
> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Does the starter menu contain a Host, Join, and Quit button?

Expand Down Expand Up @@ -38,10 +40,10 @@

###### Does the student used "Has Authority" to know if a custom event is called by the server or the client?

### Bonus
#### Bonus

######+ When all players crossed the line, is a restart button available?
###### +When all players crossed the line, is a restart button available?

######+ When crossing the finish line does the name of the winner display on the screen?
###### +When crossing the finish line does the name of the winner display on the screen?

######+ Can the players join a session by inserting an IP?
###### +Can the players join a session by inserting an IP?
1 change: 1 addition & 0 deletions subjects/gaming/stealth-boom/README.md
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Expand Up @@ -79,3 +79,4 @@ The following aspects should be fulfilled:
- A game should not last longer than 6 minutes. After that the same choices should appear as when the player dies.

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
4 changes: 3 additions & 1 deletion subjects/gaming/stealth-boom/audit/README.md
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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Does the map contain places for the player to hide from enemies?
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#### Bonus

###### Are there headshots implemented?
###### +Are there headshots implemented?
1 change: 1 addition & 0 deletions subjects/gaming/the-pages/README.md
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Expand Up @@ -48,3 +48,4 @@ The player should control an FPS (First-Person Shooter) Character that:
If you want you could try to play the real game [Slender: The Eight Pages](https://pt.wikipedia.org/wiki/Slender:_The_Eight_Pages) to get a feel of what your game should look like.

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
10 changes: 6 additions & 4 deletions subjects/gaming/the-pages/audit/README.md
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@@ -1,4 +1,6 @@
### Functional
> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### When you open the game, is there a button to press to start playing?

Expand Down Expand Up @@ -48,8 +50,8 @@

###### When finishing the game, do the credits (names of the developers) show up?

### Bonus
#### Bonus

###### Does the game contain a 3D Main menu?
###### +Does the game contain a 3D Main menu?

###### Is the creature different from the one provided?
###### +Is the creature different from the one provided?
1 change: 1 addition & 0 deletions subjects/gaming/vehicle-physics/README.md
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Expand Up @@ -39,6 +39,7 @@ After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Eng
When finished, your project should look like the [“Expected Result” video](https://youtu.be/4dXjFKh_jjY).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
#### Bonus

Expand Down
8 changes: 5 additions & 3 deletions subjects/gaming/vehicle-physics/audit/README.md
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@@ -1,3 +1,5 @@
> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Are there at least three different car models?
Expand Down Expand Up @@ -36,8 +38,8 @@

#### Bonus

###### When hitting the throttle does steam/flames particles come out from car exhaust?
###### +When hitting the throttle does steam/flames particles come out from car exhaust?

###### Is the character animated while entering the car?
###### +Is the character animated while entering the car?

###### Can you open the doors while inside the car without exiting it?
###### +Can you open the doors while inside the car without exiting it?
1 change: 1 addition & 0 deletions subjects/gaming/widget-factory/README.md
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Expand Up @@ -55,6 +55,7 @@ On the level you should display some grass, textured objects and post process on
When finished, your project should look like the [“Expected Result” video](https://youtu.be/0v-spQJwDwM).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
### Bonus

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2 changes: 2 additions & 0 deletions subjects/gaming/widget-factory/audit/README.md
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@@ -1,3 +1,5 @@
> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Does the player move correctly forward, backward, left and right?
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1 change: 1 addition & 0 deletions subjects/gaming/zombie-ai/README.md
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Expand Up @@ -65,6 +65,7 @@ After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Eng
When finished, your project should look like the [“Expected Result” video](https://youtu.be/d8MqIVuC88k).

> Do not forget to zip up the project compile and save everything for peer correction.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)
### Bonus

Expand Down
14 changes: 8 additions & 6 deletions subjects/gaming/zombie-ai/audit/README.md
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@@ -1,3 +1,5 @@
> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
#### Functional

###### Does the project start with a menu where you can select between "Start game", "Settings" and "Quit Game"?
Expand Down Expand Up @@ -28,14 +30,14 @@

#### Bonus

###### Does the player receives any power-ups/benefits when a zombie dies?
###### +Does the player receives any power-ups/benefits when a zombie dies?

###### Is the main menu a 3D main menu?
###### +Is the main menu a 3D main menu?

###### Does the game have a points system? (in which every time we kill a zombie, pass wave, etc... , the points gets higher?)
###### +Does the game have a points system? (in which every time we kill a zombie, pass wave, etc... , the points gets higher?)

###### Does the game has creepy music?
###### +Does the game has creepy music?

###### Is a sound played each time you move to the next wave?
###### +Is a sound played each time you move to the next wave?

###### Does the gun run out of ammo?
###### +Does the gun run out of ammo?

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