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initAttributes.sqf
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// - Object -------------------------------------------------------------------
["Object", "", true] call FUNC(addDisplay);
[
"Object",
"STR_A3_Arsenal",
{_entity call EFUNC(common,openArsenal)},
{GVAR(enableArsenal) && {alive _entity} && {_entity isKindOf "CAManBase"}},
true
] call FUNC(addButton);
[
"Object",
"STR_3DEN_Object_Attribute_UnitName_displayName",
QGVAR(edit),
nil,
{
[QEGVAR(common,setName), [_entity, _value]] call CBA_fnc_globalEvent;
if (isClass (configFile >> "CfgPatches" >> "ace_common")) then {
[_entity] call ace_common_fnc_setName;
};
},
{name _entity},
{GVAR(enableName) && {alive _entity} && {_entity isKindOf "CAManBase"}}
] call FUNC(addAttribute);
[
"Object",
"STR_3DEN_Object_Attribute_Skill_displayName",
QGVAR(slider),
[0.2, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{skill _entity},
{GVAR(enableSkill) && {alive _entity} && {!isNull group _entity && {side _entity != sideLogic}}}
] call FUNC(addAttribute);
[
"Object",
"STR_3DEN_Object_Attribute_Health_displayName",
QGVAR(slider),
[0, 1, 0.1, true],
{
private _damage = 1 - _value;
{
_x setDamage _damage;
} forEach SELECTED_OBJECTS;
},
{1 - damage _entity},
{GVAR(enableHealth) && {alive _entity}}
] call FUNC(addAttribute);
[
"Object",
"STR_3DEN_Object_Attribute_Fuel_displayName",
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setFuel), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedVehicles);
},
{fuel _entity},
{GVAR(enableFuel) && {alive _entity} && {getNumber (configOf _entity >> "fuelCapacity") > 0}}
] call FUNC(addAttribute);
[
"Object",
"STR_3DEN_Object_Attribute_Ammo_displayName",
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[_x, _value] call EFUNC(common,setVehicleAmmo);
} forEach call EFUNC(common,getSelectedVehicles);
},
{_entity call EFUNC(common,getVehicleAmmo)},
{GVAR(enableAmmo) && {alive _entity} && {_entity call EFUNC(common,getVehicleAmmo) != -1}}
] call FUNC(addAttribute);
[
"Object",
"STR_3DEN_Object_Attribute_Rank_displayName",
QGVAR(icons),
[[
["PRIVATE", "\a3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", "STR_Private", 11.25, 0.5, 1.5],
["CORPORAL", "\a3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa", "STR_Corporal", 13.25, 0.5, 1.5],
["SERGEANT", "\a3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa", "STR_Sergeant", 15.25, 0.5, 1.5],
["LIEUTENANT", "\a3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa", "STR_Lieutenant", 17.25, 0.5, 1.5],
["CAPTAIN", "\a3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", "STR_Captain", 19.25, 0.5, 1.5],
["MAJOR", "\a3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", "STR_Major", 21.25, 0.5, 1.5],
["COLONEL", "\a3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa", "STR_Colonel", 23.25, 0.5, 1.5]
]],
{
{
_x setUnitRank _value;
} forEach call EFUNC(common,getSelectedUnits);
},
{rank _entity},
{GVAR(enableRank) && {alive _entity && {_entity isKindOf "CAManBase"}}}
] call FUNC(addAttribute);
[
"Object",
"STR_A3_RscAttributeUnitPos_Title",
QGVAR(icons),
[[
["DOWN", "\a3\Ui_f\data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa", "STR_A3_RscAttributeUnitPos_Down_tooltip", 13.25, 0, 2.5],
["MIDDLE", "\a3\Ui_f\data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa", "STR_A3_RscAttributeUnitPos_Crouch_tooltip", 15.75, 0, 2.5],
["UP", "\a3\Ui_f\data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa", "STR_A3_RscAttributeUnitPos_Up_tooltip", 18.25, 0, 2.5],
["AUTO", "\a3\ui_f_curator\Data\default_ca.paa", "STR_A3_RscAttributeUnitPos_Auto_tooltip", 24, 0.5, 1.5]
]],
{
{
[QEGVAR(common,setUnitPos), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{toUpper unitPos _entity},
{GVAR(enableStance) && {alive _entity} && {_entity isKindOf "CAManBase"}}
] call FUNC(addAttribute);
[
"Object",
"STR_3DEN_Object_Attribute_Lock_displayName",
QGVAR(combo),
[[
[0, ["STR_3DEN_Attributes_Lock_Unlocked_text", "STR_3DEN_Attributes_Lock_Unlocked_tooltip"], "\a3\modules_f\data\iconunlock_ca.paa"],
[1, ["STR_3DEN_Attributes_Lock_Default_text", "STR_3DEN_Attributes_Lock_Default_tooltip"], "\a3\ui_f_curator\Data\default_ca.paa"],
[2, ["STR_3DEN_Attributes_Lock_Locked_text", "STR_3DEN_Attributes_Lock_Locked_tooltip"], "\a3\modules_f\data\iconlock_ca.paa"],
[3, [LSTRING(LockedForPlayers), "STR_3DEN_Attributes_Lock_LockedForPlayer_tooltip"], ["\a3\modules_f\data\iconlock_ca.paa", [0.7, 0.1, 0, 1]]]
]],
{
{
[QEGVAR(common,lock), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedVehicles);
},
{locked _entity},
{GVAR(enableVehicleLock) && {alive _entity} && {_entity isKindOf "LandVehicle" || {_entity isKindOf "Air"} || {_entity isKindOf "Ship"}}}
] call FUNC(addAttribute);
[
"Object",
LSTRING(Engine),
QGVAR(icons),
[[
[false, QPATHTOF(ui\engine_off_ca.paa), ELSTRING(common,Off), 14.5, 0.25, 2],
[true, QPATHTOF(ui\engine_on_ca.paa), ELSTRING(common,On), 19.5, 0.25, 2]
]],
{
{
[QEGVAR(common,engineOn), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedVehicles);
},
{isEngineOn _entity},
{GVAR(enableEngine) && {alive _entity} && {getNumber (configOf _entity >> "fuelCapacity") > 0} && {_entity isKindOf "LandVehicle" || {_entity isKindOf "Air"} || {_entity isKindOf "Ship"}}}
] call FUNC(addAttribute);
[
"Object",
LSTRING(Lights),
QGVAR(icons),
[[
[false, QPATHTOF(ui\lights_off_ca.paa), ELSTRING(common,Off), 14.5, 0.25, 2],
[true, QPATHTOF(ui\lights_on_ca.paa), ELSTRING(common,On), 19.5, 0.25, 2]
]],
{
{
[QEGVAR(common,setPilotLight), [_x, _value], _x] call CBA_fnc_targetEvent;
[QEGVAR(common,setCollisionLight), [_x, _value], _x] call CBA_fnc_targetEvent;
// Prevent AI from switching forced lights state
private _driver = driver _x;
if !(isNull _driver || {isPlayer _driver}) then {
[QEGVAR(common,disableAI), [_x, "LIGHTS"], _x] call CBA_fnc_targetEvent;
};
} forEach call EFUNC(common,getSelectedVehicles);
},
{isLightOn _entity},
{GVAR(enableLights) && {alive _entity} && {"true" configClasses (configOf _entity >> "Reflectors") isNotEqualTo []} && {_entity isKindOf "LandVehicle" || {_entity isKindOf "Air"} || {_entity isKindOf "Ship"}}}
] call FUNC(addAttribute);
[
"Object",
[ELSTRING(building_markers,BuildingMarker), ELSTRING(building_markers,BuildingMarker_Tooltip)],
QGVAR(toolbox),
[1, 2, [ELSTRING(common,Disabled), ELSTRING(common,Enabled)]],
{
private _buildings = SELECTED_OBJECTS select {_x isKindOf "Building"};
[_buildings, _value] call EFUNC(building_markers,set);
},
{_entity getVariable [QEGVAR(building_markers,marker), ""] != ""},
{GVAR(enableBuildingMarker) && {_entity isKindOf "Building"}}
] call FUNC(addAttribute);
[
"Object",
LSTRING(PlateNumber),
QGVAR(edit),
[{_this select [0, MAX_PLATE_CHARACTERS]}],
{
[QEGVAR(common,setPlateNumber), [_entity, _value], _entity] call CBA_fnc_targetEvent;
},
{getPlateNumber _entity},
{GVAR(enablePlateNumber) && {alive _entity} && {getText (configOf _entity >> "PlateInfos" >> "name") in selectionNames _entity}}
] call FUNC(addAttribute);
[
"Object",
[LSTRING(RespawnPosition), LSTRING(RespawnPosition_Tooltip)],
QGVAR(icons),
[[
[
west, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnPosition\west_ca.paa", "STR_West", 11.5, 0.25, 2, west call BIS_fnc_sideColor,
{playableSlotsNumber west > 0 && {[west, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
east, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnPosition\east_ca.paa", "STR_East", 14.5, 0.25, 2, east call BIS_fnc_sideColor,
{playableSlotsNumber east > 0 && {[east, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
independent, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnPosition\guer_ca.paa", "STR_Guerrila", 17.5, 0.25, 2, independent call BIS_fnc_sideColor,
{playableSlotsNumber independent > 0 && {[independent, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
civilian, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnPosition\civ_ca.paa", "STR_Civilian", 20.5, 0.25, 2, civilian call BIS_fnc_sideColor,
{playableSlotsNumber civilian > 0 && {[civilian, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
sideEmpty, "\a3\Ui_F_Curator\Data\default_ca.paa", "STR_sensoractiv_none", 24, 0.5, 1.5
]
]],
{
private _respawnPos = _entity getVariable [QGVAR(respawnPos), []];
_respawnPos call BIS_fnc_removeRespawnPosition;
if (_value isEqualTo sideEmpty) then {
_entity setVariable [QGVAR(respawnPos), nil, true];
} else {
_respawnPos = [_value, _entity] call BIS_fnc_addRespawnPosition;
_entity setVariable [QGVAR(respawnPos), _respawnPos, true];
};
},
{
_entity getVariable [QGVAR(respawnPos), []] param [0, sideEmpty]
},
{GVAR(enableRespawnPosition) && {alive _entity} && {canMove _entity} && {_entity isKindOf "AllVehicles"} && {!(_entity isKindOf "Animal")}}
] call FUNC(addAttribute);
[
"Object",
[LSTRING(RespawnVehicle), LSTRING(RespawnVehicle_Tooltip)],
QGVAR(icons),
[[
[
4, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnVehicle\west_ca.paa", "STR_A3_RscAttributeRespawnVehicle_West_tooltip", 11.5, 0.25, 2, west call BIS_fnc_sideColor,
{playableSlotsNumber west > 0 && {[west, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
3, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnVehicle\east_ca.paa", "STR_A3_RscAttributeRespawnVehicle_East_tooltip", 14, 0.25, 2, east call BIS_fnc_sideColor,
{playableSlotsNumber east > 0 && {[east, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
5, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnVehicle\guer_ca.paa", "STR_A3_RscAttributeRespawnVehicle_Guer_tooltip", 16.5, 0.25, 2, independent call BIS_fnc_sideColor,
{playableSlotsNumber independent > 0 && {[independent, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
6, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnVehicle\civ_ca.paa", "STR_A3_RscAttributeRespawnVehicle_Civ_tooltip", 19, 0.25, 2, civilian call BIS_fnc_sideColor,
{playableSlotsNumber civilian > 0 && {[civilian, _entity call BIS_fnc_objectSide] call BIS_fnc_areFriendly}}
],
[
0, "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeRespawnVehicle\start_ca.paa", "STR_A3_RscAttributeRespawnVehicle_Start_tooltip", 21.5, 0.25, 2
],
[
-1, "\a3\Ui_F_Curator\Data\default_ca.paa", "STR_Disabled", 24, 0.5, 1.5
]
]],
{
[QGVAR(setVehicleRespawn), _this] call CBA_fnc_serverEvent;
},
{
private _respawnID = [_entity, false] call BIS_fnc_moduleRespawnVehicle;
switch (_respawnID) do {
case 1;
case 7: {
_respawnID = 0;
};
case 2: {
_respawnID = [3, 4, 5, 6] param [(_entity call BIS_fnc_objectSide) call BIS_fnc_sideID, -1];
};
};
_respawnID
},
{GVAR(enableRespawnVehicle) && {_entity isKindOf "LandVehicle" || {_entity isKindOf "Air"} || {_entity isKindOf "Ship"}}}
] call FUNC(addAttribute);
[
"Object",
LSTRING(States),
QGVAR(checkboxes),
[[
[10, 0, 5.5, "STR_3DEN_Object_Attribute_AllowDamage_displayName"],
[15.5, 0, 6.2, "STR_3DEN_Object_Attribute_EnableSimulation_displayName"],
[21.7, 0, 4.3, "STR_3DEN_Object_Attribute_HideObject_displayName"]
]],
{
_value params ["_damage", "_simulation", "_hidden"];
// Invert visibility since UI uses opposite logic
private _states = [_damage, _simulation, !_hidden];
{
[QGVAR(setObjectStates), [_x, _states]] call CBA_fnc_serverEvent;
} forEach SELECTED_OBJECTS;
},
{
[isDamageAllowed _entity, simulationEnabled _entity, !isObjectHidden _entity]
},
{GVAR(enableStates)}
] call FUNC(addAttribute);
[
"Object",
"STR_a3_rscdebugconsole_expressiontext",
QGVAR(code),
[QGVAR(objectExecHistory), QGVAR(objectExecMode), LSTRING(ExecObject_Tooltip), 20, 1000],
{
_value params ["_code", "_mode"];
_code = compile _code;
switch (_mode) do {
case MODE_LOCAL: {
_entity call _code;
};
case MODE_TARGET: {
[QEGVAR(common,execute), [_code, _entity], _entity] call CBA_fnc_targetEvent;
};
case MODE_GLOBAL: {
[QEGVAR(common,execute), [_code, _entity]] call CBA_fnc_globalEvent;
};
};
},
{""},
{GVAR(enableExecute) && {IS_ADMIN_LOGGED || {!GETMVAR(ZEN_disableCodeExecution,false)}}}
] call FUNC(addAttribute);
// - Group --------------------------------------------------------------------
["Group", "", true] call FUNC(addDisplay);
[
"Group",
"STR_A3_RscAttributeGroupID_Title",
QGVAR(edit),
nil,
{_entity setGroupIdGlobal [_value]},
{groupID _entity},
{GVAR(enableGroupID)}
] call FUNC(addAttribute);
[
"Group",
"STR_3DEN_Object_Attribute_Skill_displayName",
QGVAR(slider),
[0.2, 1, 0.1, true],
{
{
{
[QEGVAR(common,setSkill), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach units _x;
} forEach SELECTED_GROUPS;
},
{skill leader _entity},
{GVAR(enableGroupSkill)}
] call FUNC(addAttribute);
[
"Group",
"STR_3DEN_Group_Attribute_Formation_displayName",
QGVAR(icons),
[[
["WEDGE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\wedge_ca.paa", "STR_Wedge", 11.75, 0, 2.5],
["VEE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\vee_ca.paa", "STR_Vee", 14.25, 0, 2.5],
["LINE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\line_ca.paa", "STR_Line", 16.75, 0, 2.5],
["COLUMN", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\column_ca.paa", "STR_Column", 19.25, 0, 2.5],
["FILE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\file_ca.paa", "STR_File", 21.75, 0, 2.5],
["STAG COLUMN", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\stag_column_ca.paa", "STR_Staggered", 11.75, 2.5, 2.5],
["ECH LEFT", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\ech_left_ca.paa", "STR_Echl", 14.25, 2.5, 2.5],
["ECH RIGHT", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\ech_right_ca.paa", "STR_Echr", 16.75, 2.5, 2.5],
["DIAMOND", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\diamond_ca.paa", "STR_Diamond", 19.25, 2.5, 2.5]
], 2],
{
{
[QEGVAR(common,setFormation), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach SELECTED_GROUPS;
},
{formation _entity},
{GVAR(enableGroupFormation)}
] call FUNC(addAttribute);
[
"Group",
"STR_3DEN_Group_Attribute_Behaviour_displayName",
QGVAR(icons),
[[
["CARELESS", QPATHTOF(ui\careless_ca.paa), "STR_3DEN_Attributes_Behaviour_Careless_text", 12.25, 0.5, 1.5],
["SAFE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\safe_ca.paa", "STR_Safe", 14.75, 0.5, 1.5, [0, 1, 0]],
["AWARE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\aware_ca.paa", "STR_Aware", 17.25, 0.5, 1.5, [1, 1, 0]],
["COMBAT", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\combat_ca.paa", "STR_Combat", 19.75, 0.5, 1.5, [1, 0, 0]],
["STEALTH", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\stealth_ca.paa", "STR_Stealth", 22.25, 0.5, 1.5, [0, 1, 1]]
]],
{
{
[QEGVAR(common,setBehaviour), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach SELECTED_GROUPS;
},
{behaviour leader _entity},
{GVAR(enableGroupBehaviour)}
] call FUNC(addAttribute);
[
"Group",
"STR_3DEN_Group_Attribute_CombatMode_displayName",
QGVAR(icons),
[[
["BLUE", QPATHTOF(ui\hold_ca.paa), "STR_3DEN_Attributes_CombatMode_Blue_text", 12.25, 0.5, 1.5, [1, 0, 0]],
["GREEN", QPATHTOF(ui\defend_ca.paa), "STR_3DEN_Attributes_CombatMode_Green_text", 14.75, 0.5, 1.5, [1, 0, 0]],
["WHITE", QPATHTOF(ui\engage_ca.paa), "STR_3DEN_Attributes_CombatMode_White_text", 17.25, 0.5, 1.5, [1, 0, 0]],
["YELLOW", QPATHTOF(ui\hold_ca.paa), "STR_3DEN_Attributes_CombatMode_Yellow_text", 19.75, 0.5, 1.5],
["RED", QPATHTOF(ui\engage_ca.paa), "STR_3DEN_Attributes_CombatMode_Red_text", 22.25, 0.5, 1.5]
]],
{
{
[QEGVAR(common,setCombatMode), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach SELECTED_GROUPS;
},
{combatMode _entity},
{GVAR(enableGroupCombatMode)}
] call FUNC(addAttribute);
[
"Group",
"STR_HC_Menu_Speed",
QGVAR(icons),
[[
["LIMITED", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeSpeedMode\limited_ca.paa", "STR_Speed_Limited", 14.25, 0, 2.5],
["NORMAL", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeSpeedMode\normal_ca.paa", "STR_Speed_Normal", 16.75, 0, 2.5],
["FULL", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeSpeedMode\full_ca.paa", "STR_Speed_Full", 19.25, 0, 2.5]
]],
{
{
[QEGVAR(common,setSpeedMode), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach SELECTED_GROUPS;
},
{speedMode _entity},
{GVAR(enableGroupSpeed)}
] call FUNC(addAttribute);
[
"Group",
"STR_A3_RscAttributeUnitPos_Title",
QGVAR(icons),
[[
["DOWN", "\a3\Ui_f\data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa", "STR_A3_RscAttributeUnitPos_Down_tooltip", 14.25, 0, 2.5],
["MIDDLE", "\a3\Ui_f\data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa", "STR_A3_RscAttributeUnitPos_Crouch_tooltip", 16.75, 0, 2.5],
["UP", "\a3\Ui_f\data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa", "STR_A3_RscAttributeUnitPos_Up_tooltip", 19.25, 0, 2.5],
["AUTO", "\a3\ui_f_curator\Data\default_ca.paa", "STR_A3_RscAttributeUnitPos_Auto_tooltip", 24, 0.5, 1.5]
]],
{
{
{
[QEGVAR(common,setUnitPos), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach units _x;
} forEach SELECTED_GROUPS;
},
{toUpper unitPos leader _entity},
{GVAR(enableGroupStance)}
] call FUNC(addAttribute);
[
"Group",
"STR_a3_rscdebugconsole_expressiontext",
QGVAR(code),
[QGVAR(groupExecHistory), QGVAR(groupExecMode), LSTRING(ExecGroup_Tooltip), 20, 1000],
{
_value params ["_code", "_mode"];
_code = compile _code;
switch (_mode) do {
case MODE_LOCAL: {
_entity call _code;
};
case MODE_TARGET: {
[QEGVAR(common,execute), [_code, _entity], _entity] call CBA_fnc_targetEvent;
};
case MODE_GLOBAL: {
[QEGVAR(common,execute), [_code, _entity]] call CBA_fnc_globalEvent;
};
};
},
{""},
{GVAR(enableGroupExecute) && {IS_ADMIN_LOGGED || {!GETMVAR(ZEN_disableCodeExecution,false)}}}
] call FUNC(addAttribute);
// - Waypoint -----------------------------------------------------------------
["Waypoint", "", true] call FUNC(addDisplay);
[
"Waypoint",
"STR_3DEN_Object_Attribute_Type_displayName",
QGVAR(waypoint),
nil,
{
_value params ["_type", ["_script", ""]];
{
_x setWaypointType _type;
if (_type == "SCRIPTED") then {_x setWaypointScript _script};
} forEach SELECTED_WAYPOINTS;
},
nil,
{GVAR(enableWaypointType)}
] call FUNC(addAttribute);
[
"Waypoint",
"STR_3DEN_Waypoint_Attribute_LoiterDirection_displayname",
QGVAR(loiter),
nil,
{
{
if (waypointType _x == "LOITER") then {
_x setWaypointLoiterType _value;
};
} forEach SELECTED_WAYPOINTS;
},
{waypointLoiterType _entity},
{GVAR(enableWaypointLoiterDirection) && {waypointType _entity == "LOITER"}}
] call FUNC(addAttribute);
[
"Waypoint",
"STR_3DEN_Waypoint_Attribute_LoiterRadius_displayname",
QGVAR(edit),
nil,
{
private _radius = parseNumber _value;
{
if (waypointType _x == "LOITER") then {
_x setWaypointLoiterRadius _radius;
};
} forEach SELECTED_WAYPOINTS;
},
{str waypointLoiterRadius _entity},
{GVAR(enableWaypointLoiterRadius) && {waypointType _entity == "LOITER"}}
] call FUNC(addAttribute);
[
"Waypoint",
["STR_3DEN_Waypoint_Attribute_LoiterAltitude_displayname", "STR_3DEN_Waypoint_Attribute_LoiterAltitude_tooltip"],
QGVAR(edit),
nil,
{
private _altitude = parseNumber _value;
{
if (waypointType _x == "LOITER") then {
_x setWaypointLoiterAltitude _altitude;
};
} forEach SELECTED_WAYPOINTS;
},
{str waypointLoiterAltitude _entity},
{GVAR(enableWaypointLoiterAltitude) && {waypointType _entity == "LOITER"}}
] call FUNC(addAttribute);
[
"Waypoint",
[LSTRING(Timeout), LSTRING(Timeout_Tooltip)],
QGVAR(slider),
[0, 1800, 15, false, 0],
{_entity setWaypointTimeout [_value, _value, _value]},
{random waypointTimeout _entity},
{GVAR(enableWaypointTimeout)}
] call FUNC(addAttribute);
[
"Waypoint",
"STR_3DEN_Group_Attribute_Formation_displayName",
QGVAR(icons),
[[
["WEDGE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\wedge_ca.paa", "STR_Wedge", 11.75, 0, 2.5],
["VEE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\vee_ca.paa", "STR_Vee", 14.25, 0, 2.5],
["LINE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\line_ca.paa", "STR_Line", 16.75, 0, 2.5],
["COLUMN", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\column_ca.paa", "STR_Column", 19.25, 0, 2.5],
["FILE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\file_ca.paa", "STR_File", 21.75, 0, 2.5],
["STAG COLUMN", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\stag_column_ca.paa", "STR_Staggered", 11.75, 2.5, 2.5],
["ECH LEFT", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\ech_left_ca.paa", "STR_Echl", 14.25, 2.5, 2.5],
["ECH RIGHT", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\ech_right_ca.paa", "STR_Echr", 16.75, 2.5, 2.5],
["DIAMOND", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeFormation\diamond_ca.paa", "STR_Diamond", 19.25, 2.5, 2.5],
["NO CHANGE", "\a3\ui_f_curator\Data\default_ca.paa", "STR_No_Change", 22.25, 3, 1.5]
], 2],
{
{
_x params ["_group", "_waypointID"];
if (currentWaypoint _group == _waypointID && {_value != "NO CHANGE"}) then {
[QEGVAR(common,setFormation), [_group, _value], _group] call CBA_fnc_targetEvent;
};
[QEGVAR(common,setWaypointFormation), [_x, _value]] call CBA_fnc_serverEvent;
} forEach SELECTED_WAYPOINTS;
},
{waypointFormation _entity},
{GVAR(enableWaypointFormation)}
] call FUNC(addAttribute);
[
"Waypoint",
"STR_3DEN_Group_Attribute_Behaviour_displayName",
QGVAR(icons),
[[
["CARELESS", QPATHTOF(ui\careless_ca.paa), "STR_3DEN_Attributes_Behaviour_Careless_text", 11.25, 0.5, 1.5],
["SAFE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\safe_ca.paa", "STR_Safe", 13.75, 0.5, 1.5, [0, 1, 0]],
["AWARE", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\aware_ca.paa", "STR_Aware", 16.25, 0.5, 1.5, [1, 1, 0]],
["COMBAT", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\combat_ca.paa", "STR_Combat", 18.75, 0.5, 1.5, [1, 0, 0]],
["STEALTH", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeBehaviour\stealth_ca.paa", "STR_Stealth", 21.25, 0.5, 1.5, [0, 1, 1]],
["UNCHANGED", "\a3\ui_f_curator\Data\default_ca.paa", "STR_Combat_Unchanged", 24, 0.5, 1.5]
]],
{
{
_x params ["_group", "_waypointID"];
if (currentWaypoint _group == _waypointID && {_value != "UNCHANGED"}) then {
[QEGVAR(common,setBehaviour), [_group, _value], _group] call CBA_fnc_targetEvent;
};
[QEGVAR(common,setWaypointBehaviour), [_x, _value]] call CBA_fnc_serverEvent;
} forEach SELECTED_WAYPOINTS;
},
{waypointBehaviour _entity},
{GVAR(enableWaypointBehaviour)}
] call FUNC(addAttribute);
[
"Waypoint",
"STR_3DEN_Group_Attribute_CombatMode_displayName",
QGVAR(icons),
[[
["BLUE", QPATHTOF(ui\hold_ca.paa), "STR_3DEN_Attributes_CombatMode_Blue_text", 11.25, 0.5, 1.5, [1, 0, 0]],
["GREEN", QPATHTOF(ui\defend_ca.paa), "STR_3DEN_Attributes_CombatMode_Green_text", 13.75, 0.5, 1.5, [1, 0, 0]],
["WHITE", QPATHTOF(ui\engage_ca.paa), "STR_3DEN_Attributes_CombatMode_White_text", 16.25, 0.5, 1.5, [1, 0, 0]],
["YELLOW", QPATHTOF(ui\hold_ca.paa), "STR_3DEN_Attributes_CombatMode_Yellow_text", 18.75, 0.5, 1.5],
["RED", QPATHTOF(ui\engage_ca.paa), "STR_3DEN_Attributes_CombatMode_Red_text", 21.25, 0.5, 1.5],
["NO CHANGE", "\a3\ui_f_curator\Data\default_ca.paa", "STR_Combat_Unchanged", 24, 0.5, 1.5]
]],
{
{
_x params ["_group", "_waypointID"];
if (currentWaypoint _group == _waypointID && {_value != "NO CHANGE"}) then {
[QEGVAR(common,setCombatMode), [_group, _value], _group] call CBA_fnc_targetEvent;
};
[QEGVAR(common,setWaypointCombatMode), [_x, _value]] call CBA_fnc_serverEvent;
} forEach SELECTED_WAYPOINTS;
},
{waypointCombatMode _entity},
{GVAR(enableWaypointCombatMode)}
] call FUNC(addAttribute);
[
"Waypoint",
"STR_HC_Menu_Speed",
QGVAR(icons),
[[
["LIMITED", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeSpeedMode\limited_ca.paa", "STR_Speed_Limited", 13.25, 0, 2.5],
["NORMAL", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeSpeedMode\normal_ca.paa", "STR_Speed_Normal", 15.75, 0, 2.5],
["FULL", "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeSpeedMode\full_ca.paa", "STR_Speed_Full", 18.25, 0, 2.5],
["UNCHANGED", "\a3\ui_f_curator\Data\default_ca.paa", "STR_Speed_Unchanged", 24, 0.5, 1.5]
]],
{
{
_x params ["_group", "_waypointID"];
if (currentWaypoint _group == _waypointID && {_value != "UNCHANGED"}) then {
[QEGVAR(common,setSpeedMode), [_group, _value], _group] call CBA_fnc_targetEvent;
};
[QEGVAR(common,setWaypointSpeed), [_x, _value]] call CBA_fnc_serverEvent;
} forEach SELECTED_WAYPOINTS;
},
{waypointSpeed _entity},
{GVAR(enableWaypointSpeed)}
] call FUNC(addAttribute);
// - Marker -------------------------------------------------------------------
["Marker", "", true] call FUNC(addDisplay);
[
"Marker",
"STR_3DEN_Marker_Attribute_Text_displayName",
QGVAR(edit),
nil,
{_entity setMarkerText _value},
{markerText _entity},
{GVAR(enableMarkerText)}
] call FUNC(addAttribute);
[
"Marker",
"STR_3DEN_Marker_Attribute_Color_displayName",
QGVAR(combo),
[
configProperties [configFile >> "CfgMarkerColors", "isClass _x && {getNumber (_x >> 'scope') > 0}"] apply {
[configName _x, getText (_x >> "name"), ["#(argb,8,8,3)color(1,1,1,1)", (_x >> "color") call BIS_fnc_colorConfigToRGBA]]
}
],
{
_entity setMarkerColor _value;
// Set this color to be applied to new markers of this type
GVAR(previousMarkerColors) setVariable [markerType _entity, _value];
},
{markerColor _entity},
{GVAR(enableMarkerColor)}
] call FUNC(addAttribute);
[
"Marker",
"STR_3DEN_Marker_Attribute_Alpha_displayName",
QGVAR(slider),
[0, 1, 0.1, true],
{_entity setMarkerAlpha _value},
{markerAlpha _entity},
{GVAR(enableMarkerAlpha)}
] call FUNC(addAttribute);
// - Skills -------------------------------------------------------------------
["Skills", LSTRING(ChangeSkills), false] call FUNC(addDisplay);
[
"Object",
LSTRING(Skills),
{[_entity, "Skills"] call FUNC(open)},
{GVAR(enableSkills) && {alive _entity} && {_entity isKindOf "CAManBase"}}
] call FUNC(addButton);
[
"Skills",
"STR_General",
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["general", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "general"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,AimingAccuracy),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["aimingAccuracy", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "aimingAccuracy"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,AimingSpeed),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["aimingSpeed", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "aimingSpeed"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,AimingShake),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["aimingShake", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "aimingShake"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,Commanding),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["commanding", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "commanding"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,Courage),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["courage", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "courage"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,SpotDistance),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["spotDistance", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "spotDistance"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,SpotTime),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["spotTime", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "spotTime"}
] call FUNC(addAttribute);
[
"Skills",
ELSTRING(ai,ReloadSpeed),
QGVAR(slider),
[0, 1, 0.1, true],
{
{
[QEGVAR(common,setSkill), [_x, ["reloadSpeed", _value]], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity skill "reloadSpeed"}
] call FUNC(addAttribute);
// - Abilities ----------------------------------------------------------------
["Abilities", LSTRING(ChangeAbilities), false] call FUNC(addDisplay);
[
"Object",
LSTRING(Abilities),
{[_entity, "Abilities"] call FUNC(open)},
{GVAR(enableAbilities) && {alive _entity} && {_entity isKindOf "CAManBase"}}
] call FUNC(addButton);
[
"Abilities",
"",
QGVAR(checkboxes),
[[
[0, 0, 6.5, ELSTRING(ai,AimingError)],
[6.5, 0, 6.5, ELSTRING(ai,AnimChange)],
[13, 0, 6.5, ELSTRING(ai,AutoCombat)],
[19.5, 0, 6.5, ELSTRING(ai,AutoTarget)],
[0, 1, 6.5, ELSTRING(ai,CheckVisible)],
[6.5, 1, 6.5, ELSTRING(ai,Cover)],
[13, 1, 6.5, ELSTRING(ai,FSM)],
[19.5, 1, 6.5, ELSTRING(ai,LightsVehicle)],
[0, 2, 6.5, ELSTRING(ai,MineDetection)],
[6.5, 2, 6.5, ELSTRING(ai,Move)],
[13, 2, 6.5, ELSTRING(ai,Nightvision)],
[19.5, 2, 6.5, ELSTRING(ai,Path)],
[0, 3, 6.5, ELSTRING(ai,RadioProtocol)],
[6.5, 3, 6.5, ELSTRING(ai,Suppression)],
[13, 3, 6.5, ELSTRING(ai,Target)],
[19.5, 3, 6.5, ELSTRING(ai,TeamSwitch)],
[0, 4, 6.5, ELSTRING(ai,WeaponAim)]
], 5, true],
{
{
[QGVAR(setAbilities), [_x, _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{AI_ABILITIES apply {_entity checkAIFeature _x}}
] call FUNC(addAttribute);
// - Traits -------------------------------------------------------------------
["Traits", LSTRING(ChangeTraits), false] call FUNC(addDisplay);
[
"Object",
LSTRING(Traits),
{[_entity, "Traits"] call FUNC(open)},
{GVAR(enableTraits) && {alive _entity} && {_entity isKindOf "CAManBase"}}
] call FUNC(addButton);
if (isClass (configFile >> "CfgPatches" >> "ace_medical")) then {
[
"Traits",
LSTRING(MedicalTraining),
QGVAR(toolbox),
[1, 3, ["STR_A3_None", "STR_support_medic", LSTRING(Doctor)]],
{
{
_x setVariable ["ace_medical_medicClass", _value, true];
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity getVariable ["ace_medical_medicClass", parseNumber (_entity getUnitTrait "medic")]}
] call FUNC(addAttribute);
} else {
[
"Traits",
"STR_Support_Medic",
QGVAR(toolbox),
[1, 2, [ELSTRING(common,No), ELSTRING(common,Yes)]],
{
{
[QEGVAR(common,setUnitTrait), [_x, "medic", _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity getUnitTrait "medic"}
] call FUNC(addAttribute);
};
if (isClass (configFile >> "CfgPatches" >> "ace_repair")) then {
[
"Traits",
LSTRING(EngineeringSkill),
QGVAR(toolbox),
[1, 3, ["STR_A3_None", "str_b_engineer_f0", LSTRING(AdvEngineer)]],
{
{
_x setVariable ["ACE_isEngineer", _value, true];
} forEach call EFUNC(common,getSelectedUnits);
},
{[0, 1, 2] select (_entity getVariable ["ACE_isEngineer", _entity getUnitTrait "engineer"])}
] call FUNC(addAttribute);
} else {
[
"Traits",
"str_b_engineer_f0",
QGVAR(toolbox),
[1, 2, [ELSTRING(common,No), ELSTRING(common,Yes)]],
{
{
[QEGVAR(common,setUnitTrait), [_x, "engineer", _value], _x] call CBA_fnc_targetEvent;
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity getUnitTrait "engineer"}
] call FUNC(addAttribute);
};
if (isClass (configFile >> "CfgPatches" >> "ace_explosives")) then {
[
"Traits",
"str_b_soldier_exp_f0",
QGVAR(toolbox),
[1, 2, [ELSTRING(common,No), ELSTRING(common,Yes)]],
{
{
_x setVariable ["ACE_isEOD", _value, true];
} forEach call EFUNC(common,getSelectedUnits);
},
{_entity call ace_common_fnc_isEOD}
] call FUNC(addAttribute);
} else {
[
"Traits",
LSTRING(EOD),