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Non-black transparent colour is interpreted as solid colour in 4bpp #10

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mattuna15 opened this issue Feb 29, 2020 · 2 comments
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@mattuna15
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I mistakenly added transparent white instead of transparent black to palette. Aseprite sees it as transparent. Passed all validation rules but on load in game - showed as solid white (correctly). I believe only transparent black (00000) is seen as transparent. Is it possible to add warning when formatting imageset in 4bpp that a non-black transparent colour has been selected?

@yeastplume
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Right, Aloevera (and VERA) don't have any concept of alpha, but I see how that can cause some confusion and is definitely worth a warning. I'll insert this along with a few of the recent fixes for a 0.2.1 release at some stage next week.

@mattuna15
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Yes - threw me for a minute before I realised what I'd done!

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