You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
public class TestBase
{
public static Func<string, string> delegateSyncLoadUI = null;
}
public class TestClass : TestBase
{
}
public class Test1 : CSLua.LuaPage
{
}
public sealed class GameMain : MonoBehaviour {
public void Awake()
{
new TestClass();
}
}
}
`
当使用以上代码运行时,发现new TestClass()会失败。
编译后代码:
`
-- Generated by CSharp.lua Compiler 1.1.0
local System = System
local CSLua
System.usingDeclare(function (global)
CSLua = global.CSLua
end)
System.namespace("CSLua", function (namespace)
namespace.class("TestBase", function (namespace)
local staticCtor staticCtor = function (this)
this.delegateSyncLoadUI = nil
end
return { staticCtor = staticCtor
}
end)
namespace.class("TestClass", function (namespace)
local ctor ctor = function (this)
this.base.ctor(this)
end
return { inherits = function (global)
return {
global.CSLua.TestBase
}
end, ctor = ctor
}
end)
namespace.class("Test1", function (namespace)
local ctor ctor = function (this)
this.base.ctor(this)
end
return { inherits = function (global)
return {
global.CSLua.LuaPage
}
end, ctor = ctor
}
end)
namespace.class("GameMain", function (namespace)
local Awake
Awake = function (this)
CSLua.TestClass()
end
return { inherits = function (global)
return {
global.UnityEngine.MonoBehaviour
}
end,
Awake = Awake
}
end)
end)
`
报错信息:
LuaException: D:/OWM_Client3/Assets/CSharpLua/Lua/CompiledScripts/CSLua/GameMain.lua:50: attempt to call field 'TestClass' (a table value)
stack traceback:
D:/OWM_Client3/Assets/CSharpLua/Lua/CompiledScripts/CSLua/GameMain.lua:50: in function 'Awake'
D:/OWM_Client3/Assets/CSharpLua/Lua/UnityAdapter.lua:240: in function 'ctor'
D:/OWM_Client3/Assets/CSharpLua/Lua/CoreSystemLua/CoreSystem/Core.lua:48: in function <D:/OWM_Client3/Assets/CSharpLua/Lua/CoreSystemLua/CoreSystem/Core.lua:46>
The text was updated successfully, but these errors were encountered:
`
using System;
using UnityEngine;
namespace CSLua
{
}
}
`
当使用以上代码运行时,发现new TestClass()会失败。
编译后代码:
`
-- Generated by CSharp.lua Compiler 1.1.0
local System = System
local CSLua
System.usingDeclare(function (global)
CSLua = global.CSLua
end)
System.namespace("CSLua", function (namespace)
namespace.class("TestBase", function (namespace)
local staticCtor
staticCtor = function (this)
this.delegateSyncLoadUI = nil
end
return {
staticCtor = staticCtor
}
end)
namespace.class("TestClass", function (namespace)
local ctor
ctor = function (this)
this.base.ctor(this)
end
return {
inherits = function (global)
return {
global.CSLua.TestBase
}
end,
ctor = ctor
}
end)
namespace.class("Test1", function (namespace)
local ctor
ctor = function (this)
this.base.ctor(this)
end
return {
inherits = function (global)
return {
global.CSLua.LuaPage
}
end,
ctor = ctor
}
end)
namespace.class("GameMain", function (namespace)
local Awake
Awake = function (this)
CSLua.TestClass()
end
return {
inherits = function (global)
return {
global.UnityEngine.MonoBehaviour
}
end,
Awake = Awake
}
end)
end)
`
报错信息:
LuaException: D:/OWM_Client3/Assets/CSharpLua/Lua/CompiledScripts/CSLua/GameMain.lua:50: attempt to call field 'TestClass' (a table value)
stack traceback:
D:/OWM_Client3/Assets/CSharpLua/Lua/CompiledScripts/CSLua/GameMain.lua:50: in function 'Awake'
D:/OWM_Client3/Assets/CSharpLua/Lua/UnityAdapter.lua:240: in function 'ctor'
D:/OWM_Client3/Assets/CSharpLua/Lua/CoreSystemLua/CoreSystem/Core.lua:48: in function <D:/OWM_Client3/Assets/CSharpLua/Lua/CoreSystemLua/CoreSystem/Core.lua:46>
The text was updated successfully, but these errors were encountered: