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patch-14.3

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@xthebat xthebat released this 06 May 16:24
· 46 commits to master since this release

What's Changed

  • Added shot effect on armored character by @xthebat in #245
  • Fixed Physical Material on de_shortdust by @xthebat in #257
  • Fixed holstered secondary weapon placement by @xthebat in #258
  • Fixed Physical Material and directory structure on de_mirage by @xthebat in #260
  • Added impact bullet sounds for Physical Materials by @xthebat in #261
  • Added weapon inaccuracy by @xthebat in #262
  • Armor damage amount made nearly like CS15 by @xthebat in #265
  • Fixed MP9 animation by @xthebat in #266
  • Fixed damage amount calculation in armor by @xthebat in #267
  • Refactored math functions in UCloud9ToolsLibrary by @xthebat in #269
  • Implemented maximum character speed depend on weapon by @xthebat in #272
  • implemented "effect"-system for characters (shields, etc)
  • Added shield effect on spawn by @xthebat in #274
  • Implemented bot spawn initialization config by @xthebat in #275
  • Added flinch effect on shot by @xthebat in #276
  • Added bot_move command for flinch test (make bots strafes)

Cloud9 Build Patch 14.3 - NOTE: Should not be run inside package

Full Changelog: patch-13.4...patch-14