patch-14.3
What's Changed
- Added shot effect on armored character by @xthebat in #245
- Fixed Physical Material on de_shortdust by @xthebat in #257
- Fixed holstered secondary weapon placement by @xthebat in #258
- Fixed Physical Material and directory structure on de_mirage by @xthebat in #260
- Added impact bullet sounds for Physical Materials by @xthebat in #261
- Added weapon inaccuracy by @xthebat in #262
- Armor damage amount made nearly like CS15 by @xthebat in #265
- Fixed MP9 animation by @xthebat in #266
- Fixed damage amount calculation in armor by @xthebat in #267
- Refactored math functions in UCloud9ToolsLibrary by @xthebat in #269
- Implemented maximum character speed depend on weapon by @xthebat in #272
- implemented "effect"-system for characters (shields, etc)
- Added shield effect on spawn by @xthebat in #274
- Implemented bot spawn initialization config by @xthebat in #275
- Added flinch effect on shot by @xthebat in #276
- Added bot_move command for flinch test (make bots strafes)
Cloud9 Build Patch 14.3 - NOTE: Should not be run inside package
Full Changelog: patch-13.4...patch-14