You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Let me go ahead and say that I really love yall's work. I've been following it ever since I've ran into it in college. And I've been studying it's architecture to learn from it. It's definitely much simpler to read than cryengine's and unreal's, and that's in no way effecting it.
What I'd like to ask has to do with your lighting system. I've noticed that you swapped to physically based area lights. But I'm curious to how exactly you cull them against the frustum. And then cull them against your tiles in the deferred pass.
Any hints here?
The text was updated successfully, but these errors were encountered:
Let me go ahead and say that I really love yall's work. I've been following it ever since I've ran into it in college. And I've been studying it's architecture to learn from it. It's definitely much simpler to read than cryengine's and unreal's, and that's in no way effecting it.
What I'd like to ask has to do with your lighting system. I've noticed that you swapped to physically based area lights. But I'm curious to how exactly you cull them against the frustum. And then cull them against your tiles in the deferred pass.
Any hints here?
The text was updated successfully, but these errors were encountered: