From a21b37d3730322821a4a786af8a3d6ce36a12229 Mon Sep 17 00:00:00 2001 From: Evan Coutre Date: Tue, 26 Nov 2013 14:38:07 -0800 Subject: [PATCH] Update README.md --- README.md | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9d9c163..93879a5 100644 --- a/README.md +++ b/README.md @@ -43,18 +43,34 @@ When you click on a building, the screen zooms in and gets replaced with the GUI on the top left of each zoomed in building view that can be clicked to return to the city view. ######Home: +#######HomeResident Role: +########Landlord Role: + +There is only one Home in our city and only one new person can live there. If more than one person in our city is created, +the others are spawned in a temporary location ######Bank: ######Market: +#######CashierRole: +#######MarketWorkerRole: ######Restaurants: +//all restaurants are implemented. They do not include the producer-consumer revolving stand. This is something we decided early +on was not vital to our V1 and could be easily implemented in V2. +Including all team member's restaurants into the city was a difficult task that we thought if done successfully would set us apart +from a lot of other teams. +only one of the restaurants can successfully order from the market. The others have enough inventoy so it is not necessary. ######PersonAgent: ######GUI: +ScreenFactory: + +WorldClock timer: -WorldClock timer -ScreenFactory -RoleFactory +RoleFactory: #####For V2 +Although we have robots in now, all of the jobs are set up for roles so we can easily transition to sending people to work +to populate the business and have them running in V2. + we weren't able to find out the perfect "hour length" for our program to run realistically. By that we mean, the program may run in a loop (e.g. the person keeps going to the restaurant and to the home repeatedly because every four hours he gets hungry and each hour could be 5 seconds but in 20 seconds he will need to go to the restaurant to eat again) due to short hour lengths.