From d6f3ace1245858728a7ab270a20da137974a044b Mon Sep 17 00:00:00 2001 From: michael-gower Date: Tue, 4 Jan 2022 09:41:58 -0800 Subject: [PATCH] Update three-flashes-or-below-threshold.html changes to accommodated feedback from Patrick and AWK --- understanding/20/three-flashes-or-below-threshold.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/understanding/20/three-flashes-or-below-threshold.html b/understanding/20/three-flashes-or-below-threshold.html index 5ff4798766..760b649ab7 100644 --- a/understanding/20/three-flashes-or-below-threshold.html +++ b/understanding/20/three-flashes-or-below-threshold.html @@ -38,13 +38,13 @@

Intent of Three Flashes or Below Threshold

did not allow any flashing (even of a single pixel) within a broad frequency range (3 to 50 Hz). This Success Criterion is based on existing specifications in use in the UK and by others for television broadcast and has been adapted for computer display - viewing. In WCAG 2.0, the 1024 x 768 screen was used as the reference screen resolution for the + viewing. In WCAG 2.0, a 1024 x 768 screen was used as the reference screen resolution for the evaluation. The 341 x 256 pixel block represents a 10 degree viewport at a typical viewing distance. (The 10 degree field is taken from the original specifications and represents the central vision portion of the eye, where people are most susceptible to photo stimuli.)

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With the proliferation of devices of varying screen sizes (from small hand-helds to large living room displays), as well as the adoption of CSS pixels as a density-independent unit of measurement, the prior assessment criteria seem outdated. However, an image of a consistent size uses up relatively the same percentage of a user's visual field on any device. On a large screen, the image takes up less size, but the large screen takes up a larger part of the visual field. On a mobile screen, the image may take up most or all of the screen; however, the mobile screen itself takes up a smaller portion of the user's visual field. So the same dimension of the flashing content, represented in CSS pixels can still provide a consistent means of assessment. Substituting CSS pixels for the original pixel block means that the assessment becomes 341 x 256 CSS pixels, or a flashing area of 87,296 CSS pixels.

+

With the proliferation of devices of varying screen sizes (from small hand-helds to large living room displays), as well as the adoption of CSS pixels as a density-independent unit of measurement, the prior assessment criteria may seem outdated. However, an image of a consistent size uses up relatively the same percentage of a user's visual field on any device. On a large screen, the image takes up less size, but the large screen takes up a larger part of the visual field. On a mobile screen, the image may take up most or all of the screen; however, the mobile screen itself takes up a smaller portion of the user's visual field. So the same dimension of the flashing content, represented in CSS pixels can still provide a consistent means of assessment. Substituting CSS pixels for the original pixel block means that the combined area of flashing becomes 341 x 256 CSS pixels, or a flashing area of 87,296 CSS pixels.

The specification cannot account for the actual viewing distance that a person chooses. Users that are closer to their screens than the idealized viewing distance will be affected by flashing areas that normatively pass. The same problem applies to users who rely on zoom or screen magnification. Conversely, users who are further away from the screen than the idealized distance should be able to tolerate flashing areas that are larger than the threshold.