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Using UniVRM with Universal Render Pipeline #683

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ilker-aktuna opened this issue Jan 21, 2021 · 2 comments
Closed

Using UniVRM with Universal Render Pipeline #683

ilker-aktuna opened this issue Jan 21, 2021 · 2 comments
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@ilker-aktuna
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I am trying to import a VRM to a Universal Render Pipeline project.
UNIVRM package is added as usual.
When I add my VRM file to assets it just doesn't get the textures. The mesh is all pink like there's no textures added to it.

To reproduce:

  1. add UniVRM package to a new Universal Render Pipeline project.
  2. import a vrm asset

OS: Windows 10
Unity version: Unity-2019.4.18f1
UniVRM version: 0.64.0_920c

@ousttrue ousttrue added this to the v0.67 milestone Jan 26, 2021
@ousttrue ousttrue modified the milestones: v0.67, v0.999 Feb 9, 2021
@ousttrue ousttrue added the URP label Feb 12, 2021
@Juniorexcode
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how I can solve this, I have the same problem

@Santarh
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Santarh commented Jun 14, 2021

duplicate issue #368

@Santarh Santarh closed this as completed Jun 14, 2021
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