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editor export VRM is different from runtime export VRM #1112

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marcusx2 opened this issue Jul 23, 2021 · 2 comments
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editor export VRM is different from runtime export VRM #1112

marcusx2 opened this issue Jul 23, 2021 · 2 comments
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@marcusx2
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I was having a problem that the skinned mesh renderers were clipping through the model using the runtime export method for VRM. However, I wasn't having the problem when exporting with the editor. I solved the issue by basically replacing the runtime code with the editortime code to have the same code running, and it worked. Now, I am not a specialist or anything, I can't give more details than this. It's something I think you guys should investigate. Thank you for the asset by the way, it works wonders!

@ousttrue
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I've added an example of performing model normalization to the Runtime export sample.

https://github.com/vrm-c/UniVRM/pull/1119/files#diff-fdea351931d90d1e57fd9ae008ea2e49c5a5359a41fa8f5290c4cd66afdf7c8eR113-R127

@Santarh
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Santarh commented Jun 24, 2022

Please see vrm-1.0 specification discussions at https://github.com/vrm-c/vrm-specification
vrm-1.0 specification is easier to achieve this than vrm-0.x.

@Santarh Santarh closed this as completed Jun 24, 2022
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