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SConstruct
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#!/usr/bin/env python
import os
import shutil
import subprocess
from SCons.Script import SConscript, ARGUMENTS, Action, Copy
target_path = ARGUMENTS.pop("target_path", "demo/addons/fmod/libs/")
target_name = ARGUMENTS.pop("target_name", "libGodotFmod")
fmod_lib_dir = ARGUMENTS.pop("fmod_lib_dir", "../libs/fmod/")
env = SConscript("godot-cpp/SConstruct")
# Add those directory manually, so we can skip the godot_cpp directory when including headers in C++ files
source_path = [
os.path.join("godot-cpp", "include","godot_cpp"),
os.path.join("godot-cpp", "gen", "include","godot_cpp")
]
env.Append(CPPPATH=[env.Dir(d) for d in source_path])
env.Replace(fmod_lib_dir = fmod_lib_dir)
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = [
Glob('src/*.cpp'),
Glob('src/callback/*.cpp'),
Glob('src/core/*.cpp'),
Glob('src/data/*.cpp'),
Glob('src/tools/*.cpp'),
Glob('src/helpers/*.cpp'),
Glob('src/nodes/*.cpp'),
Glob('src/resources/*.cpp'),
Glob('src/studio/*.cpp')
]
lfix = ""
debug = False
if env["target"] == "template_debug" or env["target"] == "editor":
lfix = "L"
debug = True
if env["platform"] == "macos":
libfmod = 'libfmod%s.dylib' % lfix
libfmodstudio = 'libfmodstudio%s.dylib' % lfix
env.Append(CPPPATH=[env['fmod_lib_dir'] + 'osx/core/inc/', env['fmod_lib_dir'] + 'osx/studio/inc/'])
env.Append(LIBPATH=[env['fmod_lib_dir'] + 'osx/core/lib/', env['fmod_lib_dir'] + 'osx/studio/lib/'])
env.Append(LIBS=[libfmod, libfmodstudio])
env.Append(
LINKFLAGS=[
"-framework",
"Cocoa",
"-Wl,-undefined,dynamic_lookup",
"-rpath", "@loader_path/.."
]
)
elif env["platform"] == "linux":
libfmod = 'libfmod%s.so'% lfix
libfmodstudio = 'libfmodstudio%s.so'% lfix
env.Append(CPPPATH=[env['fmod_lib_dir'] + 'linux/core/inc/', env['fmod_lib_dir'] + 'linux/studio/inc/'])
env.Append(LIBPATH=[env['fmod_lib_dir'] + 'linux/core/lib/' + env["arch"], env['fmod_lib_dir'] + 'linux/studio/lib/' + env["arch"]])
env.Append(LIBS=[libfmod, libfmodstudio])
env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
env.Append(LINKFLAGS=["-m64", "-fuse-ld=gold"])
elif env["platform"] == "windows":
libfmod = 'fmod%s_vc'% lfix
libfmodstudio = 'fmodstudio%s_vc'% lfix
fmod_info_table = {
"x86_64" : "x64",
"x86_32" : "x86",
}
arch_suffix_override = fmod_info_table[env["arch"]]
env.Append(CPPPATH=[env['fmod_lib_dir'] + 'windows/core/inc/', env['fmod_lib_dir'] + 'windows/studio/inc/'])
env.Append(LIBPATH=[env['fmod_lib_dir'] + 'windows/core/lib/' + arch_suffix_override, env['fmod_lib_dir'] + 'windows/studio/lib/' + arch_suffix_override])
env.Append(LIBS=[libfmod, libfmodstudio])
env.Append(LINKFLAGS=["/WX"])
if debug:
env.Append(CCFLAGS=["/FS", "/Zi"])
elif env["platform"] == "ios":
libfmod = 'libfmod%s_iphoneos.a' % lfix
libfmodstudio = 'libfmodstudio%s_iphoneos.a' % lfix
env.Append(CPPPATH=[env['fmod_lib_dir'] + 'ios/core/inc/', env['fmod_lib_dir'] + 'ios/studio/inc/'])
env.Append(LIBPATH=[env['fmod_lib_dir'] + 'ios/core/lib/', env['fmod_lib_dir'] + 'ios/studio/lib/'])
env.Append(LIBS=[libfmod, libfmodstudio])
env.Append(LINKFLAGS=[
'-Wl,-undefined,dynamic_lookup',
])
elif env["platform"] == "android":
libfmod = 'libfmod%s.so' % lfix
libfmodstudio = 'libfmodstudio%s.so' % lfix
fmod_info_table = {
"armv7": "armeabi-v7a",
"arm64": "arm64-v8a",
"x86": "x86",
"x86_64": "x86_64"
}
arch_dir = fmod_info_table[env["arch"]]
env.Append(CPPPATH=[env['fmod_lib_dir'] + 'android/core/inc/', env['fmod_lib_dir'] + 'android/studio/inc/'])
env.Append(LIBPATH=[env['fmod_lib_dir'] + 'android/core/lib/' + arch_dir, env['fmod_lib_dir'] + 'android/studio/lib/' + arch_dir])
env.Append(LIBS=[libfmod, libfmodstudio])
#Output is placed in the addons directory of the demo project directly
target = "{}{}/{}.{}.{}".format(
target_path, env["platform"], target_name, env["platform"], env["target"]
) if env["platform"] != "android" else "{}{}/{}/{}.{}.{}".format(
target_path, env["platform"], env["arch"], target_name, env["platform"], env["target"]
)
if env["platform"] == "macos":
target = "{}.framework/{}.{}.{}".format(
target,
target_name,
env["platform"],
env["target"]
)
else:
target = "{}.{}{}".format(
target,
env["arch"],
env["SHLIBSUFFIX"]
)
library = env.SharedLibrary(target=target, source=sources)
def sys_exec(args):
proc = subprocess.Popen(args, stdout=subprocess.PIPE, text=True)
(out, err) = proc.communicate()
return out.rstrip("\r\n").lstrip()
if env["platform"] == "ios":
xcframework_path = "{}{}/{}.{}.{}.xcframework".format(
target_path,
env["platform"],
target_name,
env["platform"],
env["target"]
)
def create_xcframework(self, arg, env, executor = None):
sys_exec(["xcodebuild", "-create-xcframework", "-library", target, "-output", xcframework_path])
sys_exec(["rm", target])
create_xcframework_action = Action('', create_xcframework)
AddPostAction(library, create_xcframework_action)
def copy_fmod_libraries(self, arg, env, executor = None):
fmod_core_lib_dir = ""
fmod_studio_lib_dir = ""
addon_fmod_libs_output = "{}{}/".format(
target_path, env["platform"]
) if env["platform"] != "android" else "{}{}/{}/".format(
target_path, env["platform"], env["arch"]
)
if env["platform"] == "macos":
fmod_core_lib_dir = env['fmod_lib_dir'] + 'osx/core/lib/'
fmod_studio_lib_dir = env['fmod_lib_dir'] + 'osx/studio/lib/'
elif env["platform"] == "linux":
fmod_core_lib_dir = env['fmod_lib_dir'] + 'linux/core/lib/' + env["arch"]
fmod_studio_lib_dir = env['fmod_lib_dir'] + 'linux/studio/lib/' + env["arch"]
elif env["platform"] == "windows":
fmod_core_lib_dir = env['fmod_lib_dir'] + 'windows/core/lib/' + arch_suffix_override + '/'
fmod_studio_lib_dir = env['fmod_lib_dir'] + 'windows/studio/lib/' + arch_suffix_override + '/'
elif env["platform"] == "ios":
fmod_core_lib_dir = env['fmod_lib_dir'] + 'ios/core/lib/'
fmod_studio_lib_dir = env['fmod_lib_dir'] + 'ios/studio/lib/'
elif env["platform"] == "android":
fmod_core_lib_dir = env['fmod_lib_dir'] + 'android/core/lib/' + arch_dir
fmod_studio_lib_dir = env['fmod_lib_dir'] + 'android/studio/lib/' + arch_dir
source_files = [env.Glob(os.path.join(source_dir, '*.*')) for source_dir in [fmod_core_lib_dir, fmod_studio_lib_dir]]
[[shutil.copy(str(file), addon_fmod_libs_output) for file in files] for files in source_files]
copy_fmod_libraries_action = Action('', copy_fmod_libraries)
AddPostAction(library, copy_fmod_libraries_action)
Default(library)