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Settings.cs
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using System.Globalization;
using System.Text.Json;
namespace Uno.Extensions;
internal record Settings(ILogger<Settings>? Logger = default) : ISettings
{
#if __WINDOWS__
private const string SettingsFileName = "__settings__.";
#endif
private bool _initialized;
private bool _useFileSettings;
private Dictionary<string, string> settings = new Dictionary<string, string>();
#if __WINDOWS__
private string SettingsFile
{
get
{
var dataFolder = ApplicationDataExtensions.DataFolder();
var settingsFile = Path.Combine(dataFolder, SettingsFileName);
return settingsFile;
}
}
#endif
private void Initialize()
{
if (_initialized)
{
return;
}
_initialized = true;
#if __WINDOWS__
if (!PlatformHelper.IsAppPackaged)
{
_useFileSettings = true;
var settingsFile = SettingsFile;
if (File.Exists(settingsFile))
{
var json = File.ReadAllText(settingsFile);
settings = JsonSerializer.Deserialize<Dictionary<string, string>>(json) ?? new Dictionary<string, string>();
}
}
#else
_useFileSettings = false;
#endif
}
public string? Get(string key)
{
Initialize();
if (!_useFileSettings)
{
return ApplicationData.Current.LocalSettings.Values[key] is string t ? t : default;
}
else
{
return settings.TryGetValue(key, out var value) ? value : default;
}
}
public void Set(string key, string? value)
{
Initialize();
if (!_useFileSettings)
{
ApplicationData.Current.LocalSettings.Values[key] = value;
}
else
{
if (value is null)
{
settings.Remove(key);
}
else
{
settings[key] = value;
}
#if __WINDOWS__
File.WriteAllText(SettingsFile, JsonSerializer.Serialize(settings));
#endif
}
}
public void Remove(string key) => Set(key, null);
public void Clear()
{
Initialize();
if (!_useFileSettings)
{
ApplicationData.Current.LocalSettings.Values.Clear();
}
else
{
settings.Clear();
#if __WINDOWS__
File.WriteAllText(SettingsFile, JsonSerializer.Serialize(settings));
#endif
}
}
public IReadOnlyCollection<string> Keys
{
get
{
Initialize();
return _useFileSettings ? settings.Keys : ApplicationData.Current.LocalSettings.Values.Keys.Select(k => k.ToString(CultureInfo.InvariantCulture)).ToArray();
}
}
}